vlosk
25th Oct 2001, 02:41 PM
Synigen.
Synigen is a Sci-fi. cyberpunk style game, with both realistic and unrealistic elements, placing it more as ut itself compared to a realism or unrealism production.
The plan for Synigen is to produce a full ut mod, and eventually create a complete single palyer game using the unreal 2 engine. I am hesitant to use the term 'mod' because the entire purpose of our current production is to create a portfolio piece; designed specifically to further interest potential investors, thus funding for the final production.
Synigen is much more than a basic playable beta right now, and contains multiple weapons and items, as well as some full game systems which are unique in nature. There are examples of completely new tehnology and effects, the like of which have not been demonstrated thusfar in any non-professional production using this engine. We pride ourselves on achiving professionl quality work, attention to detail, and the ultimate playability of our game.
If you are interested in joining our team, we could readily make use of any skill you have to offer. the requiements are simple; all we ask is that you are ready to work as an active member, and not simply as a name on our team list.
for more information, please contact me at: vlosk@powersurfr.com
Synigen is a Sci-fi. cyberpunk style game, with both realistic and unrealistic elements, placing it more as ut itself compared to a realism or unrealism production.
The plan for Synigen is to produce a full ut mod, and eventually create a complete single palyer game using the unreal 2 engine. I am hesitant to use the term 'mod' because the entire purpose of our current production is to create a portfolio piece; designed specifically to further interest potential investors, thus funding for the final production.
Synigen is much more than a basic playable beta right now, and contains multiple weapons and items, as well as some full game systems which are unique in nature. There are examples of completely new tehnology and effects, the like of which have not been demonstrated thusfar in any non-professional production using this engine. We pride ourselves on achiving professionl quality work, attention to detail, and the ultimate playability of our game.
If you are interested in joining our team, we could readily make use of any skill you have to offer. the requiements are simple; all we ask is that you are ready to work as an active member, and not simply as a name on our team list.
for more information, please contact me at: vlosk@powersurfr.com