I'm very disappointed with UT.
First the game is barely playable (from a multiplayer point) at 800x600 with defualt setting on a PIII600 256MB and V3@177. But what frustrate me is AI. Bots on a masterful (or upper of course...) level never behave like umans. They never make a real error, they always shoot at you in the right direction and in the fastest and deadlier manner, they never esitate a second. A good example is when they have the impact hammer you can't try to escape they will always follow your movement and then hit you. Another one is when you are waiting behind a corner as soon as they appear they shoot at you and you don't have a chance to hit a key. When they are behind a corner and you fire in that direction they always remain hidden but as soon as your realese your mouse button they reappear and shoot at you in the middle of your eyes. Even when they are hit they never loose the precision to shoot at you. It's so clear that they are controlled by the computer that I think that AI implementation is ridicolous. If you add that we are limited by fps with our hardware and bots don't of course, it's just another point of frustration. So I use UT only in multiplayer but for me is like having Unreal with additional maps nothing else. I hope Epic will look again at AI implementation even if I haven't a lot of hope, my experience with Unreal patches are enought...
First the game is barely playable (from a multiplayer point) at 800x600 with defualt setting on a PIII600 256MB and V3@177. But what frustrate me is AI. Bots on a masterful (or upper of course...) level never behave like umans. They never make a real error, they always shoot at you in the right direction and in the fastest and deadlier manner, they never esitate a second. A good example is when they have the impact hammer you can't try to escape they will always follow your movement and then hit you. Another one is when you are waiting behind a corner as soon as they appear they shoot at you and you don't have a chance to hit a key. When they are behind a corner and you fire in that direction they always remain hidden but as soon as your realese your mouse button they reappear and shoot at you in the middle of your eyes. Even when they are hit they never loose the precision to shoot at you. It's so clear that they are controlled by the computer that I think that AI implementation is ridicolous. If you add that we are limited by fps with our hardware and bots don't of course, it's just another point of frustration. So I use UT only in multiplayer but for me is like having Unreal with additional maps nothing else. I hope Epic will look again at AI implementation even if I haven't a lot of hope, my experience with Unreal patches are enought...