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Kubera
7th Dec 1999, 04:25 PM
Just curious if anyone is making a mutator that adds the blood mist when you frag someone into gibs like in Q3A? It's the only thing in Q3A I like over UT, and it adds that little extra "That's gotta hurt" when fragging someone.

Lizard Of Oz
7th Dec 1999, 04:32 PM
Sorry I can't help you in your search for a Blood Mist Mutator.

Two other things I like in Q3A:

Little dust cloud behind somebody running over "dirt."

Ground hugging fog.

http://www.planetunreal.com/images/bullet2.gif
"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."

HuFlungDung
7th Dec 1999, 05:06 PM
That's one of the things I liked about Q3, was that I knew when I was getting hit because of the blood splash on my screen. It's just more intuitive and gives you a faster chance to do something about it.

Guinness
7th Dec 1999, 07:13 PM
HL TFC Do the same!
Nice feature. We need it!

Frag HAPPY /~unreal/ubb/html/smile.gif

1hunglow
7th Dec 1999, 07:40 PM
( cough , cough ) I've heard the beta version had blood mist when you gibbbed saomebody.

L_S
7th Dec 1999, 07:50 PM
Liz wouldnt it be possible to create ground hugging fog in UT too? Hmm dont the lights make fog in UnrealED? Couldnt ya just put some real close to the ground. What about the Unreal Flyby where there is just that one little zone of fog? When some Q3a screenies where first released, I coulda swore I saw somebody create this effect on an Unreal map to mimic the Q3 screenies.

http://www.planetunreal.com/images/bullet2.gif
If you have any problems with what I just said then I welcome you to click here. (http://members.xoom.com/longshaft/biteme.htm)

[This message has been edited by LiquiD_SiN (edited 12-07-1999).]

Lizard Of Oz
7th Dec 1999, 08:10 PM
Yes Liq. I bet it is possible. But I'm not sure how to do it. I guess I'll have to play with "Nuke-A-Nali-Arena" some more. /~unreal/ubb/html/smile.gif

I'm thinking a sheet brush placed close to the floor and creating a new zone...

Mmmm...../Liz fires-up UrealEd....

http://www.planetunreal.com/images/bullet2.gif
"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."

L_S
7th Dec 1999, 08:30 PM
Well I sorta did it but it doesnt look that good and when you jump it disappears. Damn I wish I knew the name of that map, it was a a copy of a quake 3 map and it had this cool looking red fog thing going for it.

http://www.planetunreal.com/images/bullet2.gif
If you have any problems with what I just said then I welcome you to click here. (http://members.xoom.com/longshaft/biteme.htm)

NarkyBark
7th Dec 1999, 08:44 PM
Ground fog would be easy to do, merely place very small fog lights around near the floor.
I'm not sure how this would tax the system, since fog can be a big system hog. Perhaps that only works with large diameter fog lights though, I admittedly have never tried the ground effect...

Lizard Of Oz
7th Dec 1999, 10:30 PM
Ok here's one attempt (http://www.lizardo.net/umaps/DM-Odd-Arena.zip).

The fog level is a bit too high, and doesn't cover the floor completely.

In order to cover the floor and reduce the hieght you would half to increase the number of lights and decrease the volume radius.

And it is a B I G system hog.

Note: This map sucks, I was just fooling around.

http://www.planetunreal.com/images/bullet2.gif
"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."


[This message has been edited by Lizard Of Oz (edited 12-07-1999).]

Kubera
8th Dec 1999, 09:23 AM
Well, if nobody is doing it then I'll give it a shot. This will be my first attempt with anything dealing with a game, so bare with me.. =)