View Full Version : “Infiltration Command” announcement

22nd Oct 2001, 02:06 PM
First of I would like to announce the start of a new mutator for Infiltration
The mutator for now is being called “Infiltration Command” until we can come up with a better name for it so with no further ado

We had originally planed to make a real-time “real world combat” strategy warfare game for UT from scratch we got as far as producing a script that shoots a “hold this position” marker for directing the UT bots.

Then the latest version of infiltration was released with the bots diving for cover sneaking along crouched and customizable load outs for teams so now instead of reinventing the wheel we have decided to switch our development focus to creating a mutator for Infiltration.

This mutator will place the player in spectator mode allow them to select bots issue commands and moving orders and will set opponent bots meshes to invisible unless they are in view of one of your own soldiers.

We are at this point looking for help mainly with coding so if you have proficiency in coding or even have some coding skills we could use your help
We have a temporary page up that you can go to thou there is not much up at this point