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View Full Version : what are the arguments in canvas.drawtexture?


ZitherMan
22nd Oct 2001, 02:20 PM
Ok, i know the actual arguments but i couldnt understand what they do :o

native(466) final function DrawTile( texture Tex, float XL, float YL, float U, float V, float UL, float VL );


texture Tex is pretty obvious. But the rest?

ca
22nd Oct 2001, 02:37 PM
XL & YL are the width and height to draw the texture (stretching as necessary). U & V are the top-left coordinates of the texture to start drawing, and UL & VL are the bottom-right coordinates. That way you can draw only a portion of a texture, stretch/scale it, or draw the whole texture and stretch it, or not stretch it...etc etc. :)

DrawIcon() will draw the full texture for you, and you can just specifiy a scale. There really isn't a reason to use DrawTexture() unless you want to draw just a section of a texture (like UWindow's LookAndFeel classes do).

ZitherMan
22nd Oct 2001, 03:44 PM
Thank you!