dEFAULT AMMO PROPERITIES

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Wormbo

Administrator
Staff member
Jun 4, 2001
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Theese are used by the Unreal HUD. Compare them with the corresponding Unreal weapon's ammo, e.g. RocketPack and RocketCan. The UT HUD looks for the weapon and then checks how much ammo it has. In other words: That value is not used in UT.
 

Wormbo

Administrator
Staff member
Jun 4, 2001
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Use the AmmoName property to set the ammo class:

Code:
class Enforcer extends TournamentWeapon;
   .
   .
   .
defaultproperties
{
   .
   .
   .
     AmmoName=Class'Botpack.MiniAmmo'
   .
   .
   .
}
(Enforcer and Minigun use the same ammo.)
 

Machismo

Up The Irons
Jul 21, 2001
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MaidenHead
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cant it be acheived without coding??. I havent tried it yet but does making a new sub-class of the weapon that you want the new ammo for and just set and save its default properties to use that ammo. like make the UT minigun use the U1 mini ammo. should work AFAIK :confused: right ??

:p