for those that don't know, you can set a location id without zoning the place off, so it works nicely for open areas... see dm-inf-atoll and dm-inf-aztecalite for examples of this... it's located under actor->keypoints->locationid
anyways, on to my question: since the actor radius view doesn't shwo the radius of the locationid actor, i'd like to know what kind of units it uses... does it use the regular unreal units? or is it like the light radius, which is kinda arbitrary, IMO... thanks in advance...
anyways, on to my question: since the actor radius view doesn't shwo the radius of the locationid actor, i'd like to know what kind of units it uses... does it use the regular unreal units? or is it like the light radius, which is kinda arbitrary, IMO... thanks in advance...