View Full Version : Rocket Arena's CRT's views on UT vs Q3

6th Dec 1999, 06:56 PM
This is from CRT of Rocket Arena www.planetquake.com/arena (http://www.planetquake.com/arena)

I copied and pasted for you lazy people /~unreal/ubb/html/smile.gif

Rocket Arena 3 anyone?
Since I've been getting tons of e-mail about this, I thought I'd say for the
record that YES, I am planning on doing Rocket Arena 3 for Quake 3 Arena.
No, I don't have any release dates (the code hasn't even been released!),
but more details will be available shortly (stay tuned!).

I've also been getting asked a lot about the whole "UT vs. Quake 3" issue,
so I thought I'd share my views. Overall, Unreal Tournament is a far better
game, hands down. Anyone that says otherwise hasn't given both a fair
shake. UT shows an amazing amount of polish, and tremendous depth of
gameplay with (at least) 4 gametypes out of the box and over 50 maps.
Meanwhile it appears that Quake 3 was rushed and could use a few more
months of content and tweaking (hopefully the inevitable patches and user
mods will take care of that). UT Single player would probably rank among the
top 5 single player games I've ever played (Rainbow 6 and Shogo would be
two others if you're interested). The bots play amazingly -- not just
amazingly well, but amazingly realistic and FAIR! Working through the
different game types in single player kept the game from getting repetitive,
and the final challenge levels were just that - challenging, but not
impossible. The final match I had against Xan would probably qualify as one
of the best 1v1 matches I've ever played, against anyone! I couldn't believe
a bot that actually controlled the level instead of relying on insane accuracy
to win. I won by a single frag after an amazing comeback. By comparison, I
found the Quake 3 bots to be frustrating -- they never seemed to surprise
me with their tactics, just their amazing aim. They felt much more like "bots"
to me than the Unreal opponents, with their insane aim and "eyes in the
back of their heads".

Those of you that haven't tried UT should at least try the demo. However,
the full game goes WAY beyond the demo. The Assault game type (which
isn't in the demo) is far and away the most innovative, and none of the
really good CTF levels are in the demo. I found UT to be a much better value
as well: For $10 less I got a game that took nearly 8 hours to beat in single
player, and I've logged many more multiplayer hours since then. In fact, all
I'm playing right now is UT CTF. Meanwhile I blew through Quake 3 in less
than two hours. I played it on "hurt me plenty", because anything higher
was just too frustrating (and unfair) as the bots' aim approaches perfection.
Two tips for those of you that tried UT but didn't find it to your liking: First,
up the FOV (fov 105 at the console). Makes it feel much faster and more like
Quake. Secondly, bind and use the translocator. It makes a huge difference
in CTF.

So why am I doing Rocket Arena 3 for Quake 3? Don't get me wrong --
Quake 3 is a GREAT game, and I think it has even more potential, which I'm
dying to unlock with Rocket Arena 3.
There are a few specific reasons as well: First off, I think Quake 3 is a
better game for raw deathmatch. It really combines the best elements of
Quake 1 and Quake 2. Secondly, I prefer coding in C with a full development
environment, rather than using UnrealScript and UnrealEd. Finally, UT doesn't
run well on my main development environment (Windows 2000) since my TNT
drivers don't have D3D support. Not to mention that the community would
probably lynch me if I didn't do a Quake 3 version. Honestly I'm not sure UT
needs Rocket Arena. They've got TONS of great game types already, and I
expect to see some new and innovative mods come out of the community
that really take advantage of what UT has to offer.

I didn't really mean for this update to turn into a Q3 vs. UT rant, but I've
seen quite a bit of disinformation out there by people who are obviously just
out to bash Epic and anything they produce, and equal amount from id fans
who haven't even tried UT or bothered to look past the beautiful Quake 3
engine. Alas, the beauty is only skin deep.

p.s. FatBoy CTF is the funniest thing I have seen in a LONG time /~unreal/ubb/html/smile.gif
p.p.s. Beatdown 2000: The party of the millennium. Even if you can't be
there you MUST see the web site.

Shut up Damphir.

6th Dec 1999, 07:23 PM
What xactly is rocket arena?

If you have any problems with what I just said then I welcome you to click here. (http://members.xoom.com/longshaft/biteme.htm)

6th Dec 1999, 07:54 PM
everyone is put in a nice deathmatch level and there is a nice area to watch the action. 2 people spawn in and begin to fight whiel everyone else watches them. in thr 1on1 fight the guy that loses gets tossed into the spectators box and the winner stays in. a new guy is tossed into the arena to fight the winner. you stay as long as u win. kinda fun...but gets boring after a while imho.

6th Dec 1999, 08:17 PM
Actually Void, that sounds more like Quake 1 Rocket Arena. Q2 RA is more team based. Red and Blue players all enter the arena loaded up on health, armor and ammo. When someone dies, they go to the spectator room and wait for the match to finish. Team with the last man alive wins. I personally don't like it but it has one of the largest followings in Q2.

BoBVila ]|[ Arena
6th Dec 1999, 09:17 PM
No RA2 is largely about one on ones. It just has a specific team arena in each big map.

6th Dec 1999, 09:20 PM
What do I know.
RA2 sux is all im saying /~unreal/ubb/html/smile.gif