I would have put this on the "off topic" forum but I didn't wanna get cooties.
What's up with them bones on studio max? I have a character that is one singular object, and I wanna place a nice skeleton in it for all sorts of animation and such. When i skin a group of points onto a bone, the object distorts when I begin to rotate the joints around. How can I constrain the scaling of the object so that it does not go hoo haa when I rotate the joints?
What's up with them bones on studio max? I have a character that is one singular object, and I wanna place a nice skeleton in it for all sorts of animation and such. When i skin a group of points onto a bone, the object distorts when I begin to rotate the joints around. How can I constrain the scaling of the object so that it does not go hoo haa when I rotate the joints?