hey here's a studio max question

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MeTHicAL

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I would have put this on the "off topic" forum but I didn't wanna get cooties.

What's up with them bones on studio max? I have a character that is one singular object, and I wanna place a nice skeleton in it for all sorts of animation and such. When i skin a group of points onto a bone, the object distorts when I begin to rotate the joints around. How can I constrain the scaling of the object so that it does not go hoo haa when I rotate the joints?
 

The ultimate novice

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If it's anything like milkshape, then it's just a matter of attaching the proper vertices to the respective bones, so that only the right ones move when you rotate. You are rotating them, I assume, and not moving them, right?