View Full Version : Black Skies / Level surroundings with S3TC (OpenGL)

Mr. Fancy Pants
2nd Oct 2001, 09:50 PM
ok, so i am playing Unreal 1 Single Player within Unreal Tournament.

On a Geforce 2 GTS.

I use the Oldschool umod, and it's great.

but, after all, it looked almost the same as the old Unreal Engine.

I want to use the compressed Textures from the 2nd cd.

i installed them, no problem.

downloaded the newest OpenGLDrv.dll from the net.

it looks great inside the buildings / the ship, i was happy, i started over, but then i came out of the Ship...

it looks like there's a problem with a transparent colour / alpha values of the textures surrounding the levels.

i see what's painted on them, like a mountain or st, but everything around from the ground up to the sky is black.

because of the not existent transparency of the surroundings, i i can only see a rectangle of the sky.

ok, its no "serious" bug, i could somehow stand it, but i am already screwing around the second evening now to get the ultimate unreal experience...

unfortunately, i am someone who just likes to have everything set up perfectly until i can really relax and enjoy st, especially if it's about a good game... and unreal is excellent...

i looked for solutions a lot, but i didn't find one...

like i searched http://www.deja.com to find st on the newsgroups, and also the forums here, and i found 2 requests about similar or the same problems, one in the newsgroups, one here ( http://forums.planetunreal.com/showthread.php?threadid=6135&highlight=compressed+black+sky ),
but no solution.

- note: both report those problems in connection with UT Maps, so i don't think it has st to do with the old Unreal Maps i use.

maybe st with the OpenGL - Implementation for S3TC1 on the geforce? wasn't there st with q3 also?


i use UT from the Gold package, so v 436 running
Oldschool uMod for the easy unreal experience.
OpenGLDrv.dll from - i don't remember exactly - but it's the newest, i'm sure

any ideas?

is there a patch for the detonator drivers which works with all games to use S3TC3 or 4 instead of S3TC1?

might that help me?

would nice to get some info's about where to look or st...

have a good time

Mr. Fancy Pants
3rd Oct 2001, 06:42 PM
i did the obvious:

i replaced the skybox.utx in my ut/textures directory (which was the s3tc - version, around 1.2 Mb) with the one from the first UT - CD - and now i'm happy with my perfect unreal installation!