Hello mapper peeps,
If anyone is looking for a little mapping project, I have a little request if someone would like to tackle it.
Basically, I'd like to see a DOM map where two people are required to take a control point: perhaps one has to stand on a switch at one end of a room to open a door to the cp while the teammate tags it or something like that. The cp should always be visible though, and there should be three cps. Also, each cp should play differently, some more easily defensible with supplies nearby or restricted entries while other would require roaming around to stay at a good health level/ammo count. No invisibility, No redeemer. This would be intended for clan play though obviously I can't guarantee that will happen since this would be an experiment
I'm more than willing to discuss this in detail, I can be reached in #ultraunreal on ETG IRC or you can email me rhakka@ultraunreal.com. If anyone is interested in diddling around with this sort of map please let me know! I think this could be a very interesting variant for DOM play, requiring more teamwork than normal. Thanks for your consideration!
If anyone is looking for a little mapping project, I have a little request if someone would like to tackle it.
Basically, I'd like to see a DOM map where two people are required to take a control point: perhaps one has to stand on a switch at one end of a room to open a door to the cp while the teammate tags it or something like that. The cp should always be visible though, and there should be three cps. Also, each cp should play differently, some more easily defensible with supplies nearby or restricted entries while other would require roaming around to stay at a good health level/ammo count. No invisibility, No redeemer. This would be intended for clan play though obviously I can't guarantee that will happen since this would be an experiment
I'm more than willing to discuss this in detail, I can be reached in #ultraunreal on ETG IRC or you can email me rhakka@ultraunreal.com. If anyone is interested in diddling around with this sort of map please let me know! I think this could be a very interesting variant for DOM play, requiring more teamwork than normal. Thanks for your consideration!