View Full Version : zoom function

13th Feb 2000, 09:43 PM
is there any way that a ZOOM function can be bound into Unreal? like as in quake/2/3 you can bind a key to -(key alias) fov 90;+(key alias) fov 30... and so forth... i know the sniper rifle has this function but id rather hold the key and then let go of the dang thing to return to normal veiw instead of running around zoomed in