View Full Version : UT spectator mode question
2nd Dec 1999, 07:56 PM
When in spectator mode, is there a way to make behindview 0 the default, or at the very least make it so that the spectator doesn't have to keep entering that command every time he/she wants to see another player's view.
(After entering that command and then switching to another player's view, it always resets to behindview 1 which is third person perspective)
2nd Dec 1999, 08:01 PM
I think you can just hit alternate fire or jump to switch views. Hope this helps.
For Unlawful Carnal Knowledge...
2nd Dec 1999, 09:55 PM
Yes, but it's always that funky 3rd person perspective.
If you type in "behindview 0" then the much better 1st perspective goes into effect...UNTIL you switch to another player and whammy it goes back to 3rd person and you gotta re-enter that console command.
Anyone know a work around this? Or is it just another bug.
2nd Dec 1999, 10:18 PM
Well its not really a bug, its just the way it is hehe. There isnt a way to set behindview 0 as the default (at least that I know of) but I can make it easier for you. At the console type "set input a behindview 0" Now every time you push the 'a' (or whatever key you choose) key it will go to behindview 0 at the touch of a button.
If you have any problems with what I just said then I welcome you to click here. (http://members.xoom.com/longshaft/biteme.htm)
[This message has been edited by LiquiD_SiN (edited 12-02-1999).]
3rd Dec 1999, 08:26 AM
Thanks, I'll give that a try. Better than nothing. /~unreal/ubb/html/smile.gif
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