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View Full Version : Seting right and left hand meshes in default props


Postal
24th Sep 2001, 07:29 PM
I am trying to seting it up so that the right and left hand mesh can be set in the default props.

so you could go into the default props and specify a mesh for left hand, and a right hand mesh.

now I tried using var mesh lefthand;

and mesh = lefthand;
but that didnt work

I messed with something MR. Self-Destruct suggested, but I dont thing I understood it well enough to have had it right.

Bytekeeper
25th Sep 2001, 01:33 PM
Have you overwritten the BecomeItem() of your weapon ? Since the code just sets up mesh= PlayerViewMesh again there this might be a problem.

Postal
25th Sep 2001, 02:45 PM
thats the the prob, the thing is, it wont accept the lodmesh'whatever.whatever' in the default props insted of mesh'whatever.whatever' you would normaly use

Bytekeeper
25th Sep 2001, 03:49 PM
??
What happens if you use lodmesh ?

ca
25th Sep 2001, 05:07 PM
It would perform LOD calculations on the mesh, provided it was imported with LOD enabled. Check the tech page for more information on LOD - http://unreal.epicgames.com/

Just do Mesh = Mesh'myLODMesh' or whatever it's called. There isn't a scriptside instance of LODMesh, so you don't to worry about it and let Unreal figure everything out. :) If it's a weapon you most likely don't want LOD effects anyways.

Postal
25th Sep 2001, 06:04 PM
Was just about to say I figured it out.
had to decompile, get into the .uc files can remove the lod's

is there any ways to force ued not to add the lod?

Mr.Mitchell
26th Sep 2001, 01:39 PM
Read the stuff at http://unreal.epicgames.com/lodtechnologynotes.htm for a full understanding.

If you want the direct answer, add MLOD=0 to the #exec MESH IMPORT etc... line.