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View Full Version : changing weapon model and texture runtime


The_Pixie
21st Sep 2001, 04:52 AM
I can change the texture/skin of the player weapon runtume, that is no problem, but is there a way to only change the skin of the 3rd person view model and not the1st person view model?

Example:

I have a knife. Players looking at me should see a bloody red knife. Me, the player holding the knife, should see a normal, non-bloody knife. Or vice versa, this was just a boring example ;)

I can only see the multiskin property for the weapon, not a multiskin for 3rd person or 1st person model :(

Thanks for any help!

Raeled
21st Sep 2001, 06:30 AM
they share them.

The_Pixie
21st Sep 2001, 09:19 AM
Yes, yes, I know that, but is there a way to go around it?

I guess I have to make a separate model for each weapon that is supposed to have a different texture. It seems to be the only way.

Bytekeeper
21st Sep 2001, 05:19 PM
Make multiple textures and don't use the same ones on 1st and 3rd person models, by exchanging the textures you might get your desired result (might :P )

Raeled
21st Sep 2001, 05:22 PM
you could maybe hack in renderoverlays and let it make an actor with the 1st person mesh and the right textures, and let it render that actor instead.