View Full Version : UT community

30th Nov 1999, 11:48 PM
Realizing that all this is not new..here goes. We are playing a game that SHOULD be of great significance in the way people will play on-line games. Epic has created a game that teaches newcomers the ropes in team games and Deathmatch, gives them a reward for their efforts (ngStats), and allows it to take place in a familiar setting(Windows desktop and Explorer interfaces).

How cool is it that you can start up UT and play online or offline interchangably and then check out your stats in an Explorer browser and THEN click your "favorites" folder and rant-n-rave about it (or check news) at PlanetUnreal! Never leaving the game!

What's next.....UnrealWindowsXX ?

30th Nov 1999, 11:55 PM
Totally amazing hal, I agree. The ngStats are just sweet. I love the ingame IRC where you can make a clickable link so people can follow you to games. UT is the total package.

You got a problem with what I gotta say? Click here please. (http://members.xoom.com/longshaft/biteme.htm)

The Dopefish
28th Dec 2000, 06:57 PM
Ph34r, as now I am going on a bumping spree. :)

29th Dec 2000, 03:45 AM
Q. What do you call someone who bumps a thread when they have absolutely nothing to add to it?

A. Llamafish.

29th Dec 2000, 04:09 AM
i actually have a question on this, from what i remember (last time i tried to see my stats in UT (a while ago)) UT exited and took me to IE5. and not a in game browser. how do i get this ingame browser, that it seemed that you guys were talking about?

29th Dec 2000, 04:31 AM
LOL...omg i thought this post was a joke till I saw the bumpage...damn dope what u trying to do? :D

30th Dec 2000, 01:14 PM
Boo hoo!

I have lost the giant cow! Anyone seen it?