View Full Version : UT Demo- LAN Server - How??

27th Nov 1999, 04:24 AM
Can anyone help me out here?

I run a LAN at home, we havenetworking up and running for Quake, Quake2, Kingpin, etc.. but when we run a server the other machines can't "see" it!

I'vbe searched for instruction on exactly what protocols I need running but can't find any..

The scumsucking publishers have delayed our full game release to December FFS! I hate them... :P


28th Nov 1999, 12:18 AM
i had a similar problem, heres what you need to do... tcp/ip is the only protocol used by unreal tournament, therefore you need it, you should allready have it if you use the internet though. the key is in both or all of your computers NEED to be on the same subnet, or UT will not see the other computers.open a command prompt on one of your machines, type ipconfig , this will tell you what ip you are using on that computer, you need to check all computers and see if they use the same subnet. you can manually pick your ip address in network,tcp/ip properties box, however this can effect your internet access.if you include more info on what your internet connectivity is (cable,dialup,1,2 or more pc's,etc.) then i could give you more advice.good luck i will check back to see if it works for you!

28th Nov 1999, 12:23 AM
oh yeah, the reason that quake2 ,kingpin ,etc work is because they use other protocols as well such as ipx, which does not require the same demand that tcp/ip requires. this is the exact problem that i had on my home LAN, and modifying the ip addresses worked great, i now can play UT with a nice 6 ping on my LAN.

28th Nov 1999, 12:44 PM
Hell,that's inconvenient... My ISP assigns dynamic addresses. I'llsee if I can find some way of setting this up so that UT runs over the TCP/IP link between the two machines....

I wonder if they thought about this when they decided against IPX??


30th Nov 1999, 09:16 PM
assuming you connect to the internet through a modem, TCP/IP for your LAN will not effect your internet connection.
just assign the TCP/IP protocol for your network card, and leave the TCP/IP for your Dial up Adapater alone.