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View Full Version : Sniper Rifle! Can I get a "Hell Yeah!?"


Arokh
25th Nov 1999, 10:17 AM
You gotta love the sniper rifle, but my one gripe is how slow it zooms in.

Can someone be kind enough to tell me how to speed it up a bit.



------------------
Thanks,

Arokh

Lizard Of Oz
25th Nov 1999, 05:45 PM
Hell yeah!

http://www.planetunreal.com/images/bullet2.gif
"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."

IceStorm
25th Nov 1999, 07:13 PM
And is there anyway to zoom OUT as well as in? It's annoying to have to come all the way out if you accidentally zoom in too far.

The-Wraith
25th Nov 1999, 11:45 PM
Hehe people prepare to be sniped buy a happy camper!!!!! /~unreal/ubb/html/smile.gif

http://www.planetunreal.com/images/bullet2.gif
I am what I am!!!

Arokh
26th Nov 1999, 07:20 AM
Hell yeah!

Camper, Sniper, whatever. /~unreal/ubb/html/wink.gif

I'd love to see someone call a real life military sniper a camper. I'd like to be there to see the snipers expression when someone tells him his role as a sniper is "lame." I don't see a difference in an online snipers role as opposed to a real life sniper.

You dig in, take aim and drop your enemy from a place that is hard for them to take you out. Countless flag snatching enemies have taken my teams flag only to get dropped by the defensive snipers as they're trying to leave the base with it.

I just wish more of the maps were open like that lava pit and rotating asteroid looking map. Perfect maps for sniping.

Give campers all the credit they deserve. It's hard to find a good spot...

[77]BiTcHbOy
26th Nov 1999, 08:02 AM
Hmmmm...Hell Yeah if I could get this up and running. And If you can't tell the difference between a "real" life sniper and an online gameing sniper...well then maybe all those articles are right.

ty_Fortune
26th Nov 1999, 09:00 AM
I like how on CTF-Face there is always a bot on the very top of your base sniping away. Sometimes Ill hop up there and snipe away with him. Sometimes I'll send him on offense so I can do it all myself /~unreal/ubb/html/smile.gif

Oda Nobunaga
26th Nov 1999, 06:36 PM
I think some clarification is in order. Like the term "hacker," the term "camper" is being misused.

Sniper = Someone skilled with sharpshooting and long-range kills.

Camper = Cheesy-*** bastard who camps (hence the name) by respawn spots and frags players as they respawn.

Don't confuse the two, there's a big difference.

404|sproket
26th Nov 1999, 06:48 PM
yeah, i love ctf face except for one of the spawn points (the one outside on the side). Every now and then you'll get a lamer camper who will just aim his rifle right on the spawn point. I've been taken out twice in a row with this cheap trick, pretty lame.

Otherwise, Facing worlds is my favorite map.

[This message has been edited by 404|sproket (edited 11-26-1999).]

Arokh
27th Nov 1999, 11:15 AM
Hey [77]BiTcHbOy,

I can tell the difference between an online gaming sniper and a real life military sniper real easy.

When an online gaming sniper puts a round through your head, you simply press the fire button and respawn.

When a real life military sniper puts a round through your head, there's no coming back. Time for mom and dad to deal with the loss.

My point was simply this: I get real tired of people refering to defensive snipers as "campers" and "lamers" because they're not out in the field running around like chickens with their heads cut off, trying to frag everyone they come across.

A defensive sniper plays a very important role in CTF. If you can't admit/acknowledge that, then maybe someone needs to write a new article for you.

But I didn't start this thread to get into this kind of bickering. I simply wanted to know if you can adjust the zoom speed. That was all.

http://www.planetunreal.com/images/bullet2.gif

Arokh


[This message has been edited by Arokh (edited 11-27-1999).]

[This message has been edited by Arokh (edited 11-27-1999).]

BirddoG
27th Nov 1999, 11:31 AM
very true arokh bout the real life thing

as for the sniper thing ummm take a look in the ini files or sumthin

Sniper Storm
27th Nov 1999, 12:41 PM
Yea the sniper plays a big part. All I do is sniper in the game and I know some great hiding spots. No one evergets past me especialy in boards like Lava Giant if I am on a team you wil NEVER make it to get my flag! and if you do! I will get you on the way out!

UpYours
27th Nov 1999, 12:58 PM
Thats pretty confident talk Sniper...I'll take you up on that bet...icq 34568440.
Then we'll see... /~unreal/ubb/html/smile.gif
(OF)TheRifleman

ty_Fortune
27th Nov 1999, 01:13 PM
Blah blah blah
how about some stats fellas?
I was playing Face yesterday and had 39 sniper rifle kills and 21 of them were head shots. It a 3 capture limit game that lasted for 21 minutes.
Your turn /~unreal/ubb/html/smile.gif

Strawburrito
27th Nov 1999, 03:43 PM
i've tried to use the sniper weapon with no success. i set it as my lowest ranked weapon because i hate the weapon switch when i pick it up. the levels just dont seem to snipe well. anyway, i guess if i want to snipe i can play tribes. tribes kicks *** !!

Napalm Joe
27th Nov 1999, 05:07 PM
I'm not a sniper rifle fan, really. They didn't make it zoom enough and they didn't make it zoom fast enough. Oh, if you want to "un-zoom" then just hit alt-fire again. If you find something that speeds the zoom up, I would be interested. I wish they had payed more attention to the sniper rifle in BLOOD2, although the netcode blows in that game, the action on the sniper rifle in single player is perfect for that weapon.

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Napalm Joe-VED
(Very Elite Drunk and Blood champion!)

Oda Nobunaga
27th Nov 1999, 07:00 PM
Well-said, Arokh!

Arokh
27th Nov 1999, 09:55 PM
I'm amazed at the response to my intial post. This is kinda cool.

I love sniping, (and yes, Tribes DOES kick a**!) and I have great admiration for players who are great at sniping. I myself have to be totally honest and say... I blow when it comes to dueling/deathmatching. I'm a defensive player by nature. That is why I love CTF. It's hard to find players who want to defend and not run off like Rambo into the field, guns a'blazin.

I find great pleasure in defending my teams flag. And I find that on certain maps, with open playing fields (Another reason Tribes kicks a**! OPEN MAPS. HUGE MAPS.) sniping is an important and much needed form of defense.

The other day I held off enemy players on CTF-Face from returning the flag till my teammates could reach the flag and subsequently make the cap. It was great. They(the enemy)would come running at the flag on the ground and myself and one other sniper would pop their heads off their shoulders. It was truly fun.

If that isn't great defensive sniping at its best, I don't know what is.

Long live Defensive Snipers. Hey, I oughta make up a Defensive Snipers Guild.

How's "DSG|Arokh" sound? /~unreal/ubb/html/wink.gif

http://www.planetunreal.com/images/bullet2.gif

Arokh

Wendy
27th Nov 1999, 10:40 PM
The head shot is so sweet. Not only do u get to see the guys head roll away, but u hear the nice "HEAD SHOT!"

http://www.planetunreal.com/images/bullet2.gif
You walk the thin line between glory and despair, soon you shall cross over it.

Sniper Storm
28th Nov 1999, 11:48 AM
Well play all the time and only want the sniper rifle I get other weapons as back up. My favorite thing its to sniper from the enemy side. The Best team is one with a sniper and a guy who gaurds him as he is shooting to watch his back! Head shots are the best I can ever hit people with them at close range without zooming. Its a good head shot weapon. Anyone where who is a good sniper and anyone hear who thinks snipers suck, lets all get together tonight and play. Somone just deside the server and we can all hit it.!!! I will tear some people up!

SWITCH
28th Nov 1999, 11:51 AM
This topic has been pretty well covered so there's not much left to say.....but here it is....

HELL YEAH!

BirddoG
28th Nov 1999, 11:55 AM
hey Arokh.
if you ever start that DSG thing im in for sure.
In CTF i can usually do good both on d and offence. but what usually happens is all the players go off and get killed while tryin just to get the flag. maybe they think they will get a better score. lets see: you get 0 for gettin the flag, 0 for umm dropin the flag, 0 for being killed with the flag. now for d. 5 points EVERY time you kill the other teams flagger. 1 if you kill him befor he gets that flag. sure you wont get as much as the flagger who capped 8 times but your never last place if the other team has a bit of offence.
I love playing d, maybe cause thats what i played in little league hockey /~unreal/ubb/html/smile.gif

[This message has been edited by BirddoG (edited 11-28-1999).]

The-Wraith
28th Nov 1999, 12:11 PM
You play me and you snipe me, I will snipe your butt all over the map!!!

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I am the one!!!!

Arokh
28th Nov 1999, 06:20 PM
>The-Wraith
>You play me and you snipe me, I will snipe your butt all over the map!!!

Hmmm, intimidation factor: Zero.

Try again, Wraith.

http://www.planetunreal.com/images/bullet2.gif

Arokh

Oda Nobunaga
28th Nov 1999, 06:38 PM
I prefer to be an offensive sniper. I always have the SR ready with a single key press. I love "displacing" the stationary defensive snipers by popping around a corner and taking their head before they know what hits them. I then switch back to my trusty rocket launcher and continue on my way.

If you ask me, stationary snipers are not the real hunters...they are the hunted. They are the only ones foolish enough to stand still. They make great targets for heat-seeking rockets or a head shot.

-ON

Arokh
28th Nov 1999, 07:06 PM
True, stationary snipers are easy targets. But a stationary sniper is a rookie sniper.

And I only really have two CTF maps where I'm a full time defensive sniper. And on both of these maps I can see the entire playing field and watch for players taking aim on me. On that lava pit level, I can see all four ways in to my base. And I watch closely for movement.

And I am in no way making a claim that I never get sniped. That would be a flat out lie on my part. (The best way to counter a sniper is with a sniper.)

But where I snipe from usually, heat seeking rockets would be useless because they're slow moving and I'd see them coming. So I'm not knocking your RL/SR offensive combo, but you'd be hard pressed to get a heat seeking rocket in on an experienced defensive sniper.

Only a foolish sniper keeps his FOV zoomed in, thus keeping his line of sight too tight to see things around him.

This conversation takes me back to my initial reason for posting. I like to be able to zoom in quickly and then zoom back out quickly. That is my only gripe about UT's sniper rifle. It zooms in too damn slow. I love sniping on Tribes servers because you can zoom in and out instantly. I was hoping someone had a way to get this sniper rifle to zoom in instantly. And I also love Tribes for the ability to vary your magnification quickly. With the sniper rifle in UT, if you stop zooming in for any reason, you have to zoom all the way back out before you can zoom in further again.

That really blows.

http://www.planetunreal.com/images/bullet2.gif

Arokh

Oda Nobunaga
29th Nov 1999, 09:41 AM
I believe the solution to your problem is with aliases in the command console. I am not yet familiar with the console of UT as I am with Q3, but I'm betting there is a variable for "zoom magnification." You can probably set this variable to a specific value and bind a key to that value, so you can get your "instant zoom" effect. You might also be able to script an up toggle and a down toggle for increasing the magnification after you have already zoomed (although I suspect this will be rather difficult at first).

I enjoy programming (it's also my profession), so I'm sure I could come up with a solution to this if someone were to guide me to the console commands which list all variables and which list all commands. Any ideas?

-ON

lipton
29th Nov 1999, 10:06 PM
hmmm well theres a zoom = in the user.ini file .. not quite sure what it does tho *probably the obvious huh? :P* anyway .. you could always do the
bind f fov 50
bind c fov 110?
that switches instantly //*but you wont have the cool scope thing ..BUT i thought about that too .. not sure of the exact syntax but i think it would look like this..

Aliases[25]=(Command="fov 50 ; altfire",Alias=+fastzoom)

Aliases[26]=(Command="fov 110 ; altfire",Alias=-fastzoom)


*what i'm attempting to do here is 1.pressing whatever button will instantly push you to fov 50
2.it will also *hopefully* tap the altfire so you'll get the sniper crosshairs we all love -= well the snipers anyway woo-ha!=-
then bind fastzoom to a button .. if the plus and minus things work *ala Q2* you'll hold down the button to be zoomed if not.. the +will have to be one button and - another .. anyway in theory *or at least my mind :P* this should work .. email me if it does, i'll treat myself to a beer .. hmm .. wth i'll treat myself anyway!
oh eyah i almost forgot ...

HELL YEAH!!

Oda Nobunaga
30th Nov 1999, 09:16 AM
I haven't examined this "zoom=" property yet (I didn't see one on my initial scan of the user.ini).

However, I've been looking at the SniperRifle class...and there are a LOT of variables in there. Unfortunately, nothing seems to speed it up any. I thought AltRefireRate variable, if increased, would zoom faster...but no luck. I've tried some other things, still with not much luck. But I will continue searching....

-Oda