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BirddoG
29th Nov 1999, 03:09 AM
hmmm
i know descent 3 has that option so it is possible
wheather it can be done in UT i dont know
i just know its used in other games

dolce916
29th Nov 1999, 03:12 AM
Well I noticed bigginfast said he heard users on the net running there own custom taunts..not sure what he was hearing?

Meister
29th Nov 1999, 03:19 AM
I would think that unless there are hidden voices/phrases packed into UT, you would not hear anything from a custom taunt, unless you downloaded the specific voice pak. For example, Tribes had extra voice phrases in the voice files that all users had, but were not accessible via the normal menus. You had to manually call them in your .ini files. Perhaps this is what is happening when someone hear's a custom taunt.

CliffyB, care to comment?

[This message has been edited by Meister (edited 11-29-1999).]

dolce916
29th Nov 1999, 02:59 PM
I have seen several posts now of only the question....HOW do we make our own custom taunts..ANYONE?? Anyone?? To who ever can provide the answer I will send a bouquet of virtual flowers /~unreal/ubb/html/smile.gif
Thanks

Stallion
29th Nov 1999, 04:12 PM
Custom taunts can be created, but they require all users on the server to download (and you have to be the server admin). Custom taunts which you might here are from the mesh you get after beating the single player game.

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Chris «Stallion» Lambert
clambert@gamespy.com (http://wwp.icq.com/16435685/)
ModCentral (http://www.planetunreal.com/modcentral/)/PlanetUnreal (http://www.planetunreal.com/)

dolce916
29th Nov 1999, 04:24 PM
So Stallion...it is possible to create your own...do you know of any resources on how to do this...and then in order for others to hear them they have to have them..or just the serving comp? I mainly play against my bro across town so this would not be a prob...Thanks

http://www.planetunreal.com/images/bullet2.gif
The more I learn...the more I realize I don't know $#!%

SWITCH
29th Nov 1999, 04:29 PM
DITO what Stallion said above. In order to hear someone elses custom taunts you would have to have them locally on your own computer.

dolce916
29th Nov 1999, 04:41 PM
DOH after rereading your post Stallion..I asked a stupid Q..However I am still interested in any info on how I go about creating them...Thanks

http://www.planetunreal.com/images/bullet2.gif
The more I learn...the more I realize I don't know $#!%

Thrakhath
16th May 2001, 08:18 PM
I'm going to *bump* this for the following reasons:

Custom audio taunts are SO cool! I've used them in D3, and they are so fun/funny!
It's the oldest thread in the UT forum :D
I can

JuiceEggsMcKenna
16th May 2001, 09:05 PM
Yeah thanks for that.

Thrakhath
17th May 2001, 12:01 AM
you're welcome :)

BIG.GUN
17th May 2001, 07:50 PM
I would hope that someone who has actually made a voice pack- there are many out there, such as a Darth Vader, Homer, and Mr.Burns- would explain how they created it, so that anyone here could do it. You need some kind of program beyond recording wav files. I see the sounds are in a .uax format. We need to know what converts and compiles the sound files and how to set-up the .int file to refer to them.

Anybody who's done it?