View Full Version : UT and DXTC High-Res-Textures

29th Nov 1999, 03:27 AM
Is there any possibility to enable the High-Res-Compressed-Textures without using the MetalDriver and having a S3 Savage4 Graphikcard ?
The Unreal-1 Egypt-Level is working fine on my System without having a S3 Card, you only need enough RAM to use the compressed textures.

Please let me now if someone has an solution.


5th Sep 2000, 11:41 PM
Play with the incredibly old post!
Kick it in the nuts! Tell it its stupid!