View Full Version : CheckReplacement Question

8th Sep 2001, 06:18 PM
Am I correct to assume that all Actors to pass through this function have yet to be assigned to their Owner?

I'm making a mutator for the mod Infiltration, and it will alow servers to restrict the # of <weapons, items, ammo> that can be used by either a team or just everyone in the game. I am trying to access the Owner object of the weapons, but it is null.

This is the easiest way for me to do this, i could go through ModifyPlayer, but i'd have to do more code, and i'm lazy.

So, bascially, am i correct in assuming the Owner of the Actor class isn't set yet? And if so, how else can i do this w/o using ModifyPlayer?