View Full Version : Unreal Gold SP Question
7th Sep 2001, 10:37 PM
Just installed Unreal Gold and am in the process of downloading a lot of custom single player maps. My question is how do I change difficulty settings in custom maps that support this. Sorry if this sounds like a stupid question, but, I am fairly new to Unreal.
7th Sep 2001, 11:45 PM
To do that, you have to specifically open the maps through the system console. Normally you would type something like "open Hexephet.unr" but instead, you have to assign a difficulty setting with it.
Here's the format, with the above as an example:
This will open the map on the Hard difficulty setting. Notice that the difficulty parameter is separated from the statement with a question mark.
The numbers of the difficulty levels from Easy to Unreal go from 0 to 3, where 0 is Easy and 3 is Unreal.
8th Sep 2001, 09:01 AM
The best of the bunch of custom maps can be found at http://www.unrealsp.org
8th Sep 2001, 10:30 AM
Thanks for the info guy's. Already using unrealsp.org for maps. Just out of curiousity. what is the best sp custom map available?
8th Sep 2001, 01:18 PM
Well, it varies from person to person, ATM I like Illhaven Saga and Shrakithra's Tower.
8th Sep 2001, 02:24 PM
It does vary quite a bit, but you'll find a lot of people saying Shrakith'a or Hexephet, with Illhaven being a close third, and possibly Xerania 2 behind that.
8th Sep 2001, 08:58 PM
Yeah... with me, Illhaven is my top favorite, the theme is closely related to the U1 Nali, with a twist. :)
9th Sep 2001, 05:32 AM
Illhaven is nice, but from a gameplay standpoint it suffers vs Hexephet.
9th Sep 2001, 01:39 PM
I agree. The concept and storyline for Illhaven is excellent, but it could use a full going-over to correct minor bugs and other things that look (or sound) weird.
Check out the review and tips that I wrote for the Illhaven Saga at www.unrealsp.org!
10th Sep 2001, 12:41 PM
I'm remaking Illhaven for Unreal Tournament, with fixes such as resized torches, aligned texturing, and more.
10th Sep 2001, 01:21 PM
Cool. Did you get Kew's permission?
11th Sep 2001, 03:08 PM
Before I release it I will come in contact with Tim 'Kew' Jervis, and get his permission.
11th Sep 2001, 04:12 PM
If you can get his permission, then that will be really cool. Just remember two other things: 1. take advantage of MusicEvent Triggers, and 2. give the maps another set of names just in case someone has both the new maps and the original Illhaven maps.
11th Sep 2001, 04:44 PM
Yeah I reckon I'd download that. Sounds like a good idea.
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