View Full Version : Numbers in Accessed none errors
5th Sep 2001, 11:22 AM
ScriptWarning: DAStartMatchCW Transient.DAStartMatchCW0 (Function DefenceAlliance.DAStartMatchCW.BeforePaint:01E4) Accessed None
I really was wondering what the 01E4 mean.
I'm pretty sure that's the current line number being executed, in hex, in the package. All in all, pretty worthless unless you are good at reading binary compiled code I suppose... :)
15th Sep 2001, 06:45 AM
i tought so too, but i tried but when i checked the number was not even a line that was inside the function.
(i tried to count from begin of class and from begin of function, i even tried to not add a linenumber at comments)
15th Sep 2001, 09:44 AM
Unreal doesn't process Unrealscript in realtime, ucc or unrealed compiles it to bytecode. Unless you know the bytecode which may differ much from the actual Uscript, you will never find out in what line something happened, maybe they add support in U2 ;)
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