Exporting animations for custom models

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FireSlash

Whats a FireSlash?
Feb 3, 2001
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make one long animation sequence. write down where each one starts and how many frames it is. then, use these lines to define your animation.
#exec MESH SEQUENCE MESH=ARMSolar SEQ=(name of animation sequence) STARTFRAME=(frame in the sequence it starts in) NUMFRAMES=(length of the animation sequence in frames)