A few comments/questions about 2.86:
* This has probably already been discussed, but are there plans to redo the shotgun model for the first-person perspective? The angle on the gun's sights is just really weird.
* The shooting range should be updated a little. First off, ammunition for the new weapons should be added. Second, how's about having an armory room containing every available weapon? When a new weapon is introduced, I want to try it out without having to switch load-outs and "end the round." The ammunition on the top shelves in the ammo rooms are hard to reach (do you have to jump and grab?), and the ammo on the bottom shelf requires a crouch to get at it. Perhaps a more ambitious revision of the shooting range could include some moving targets to shoot at?
* In UT, crouching prevents you from walking off a high ledge. Can this be put back into Inf? I mean, it's not that unrealistic, is it?
* This has probably already been discussed, but are there plans to redo the shotgun model for the first-person perspective? The angle on the gun's sights is just really weird.
* The shooting range should be updated a little. First off, ammunition for the new weapons should be added. Second, how's about having an armory room containing every available weapon? When a new weapon is introduced, I want to try it out without having to switch load-outs and "end the round." The ammunition on the top shelves in the ammo rooms are hard to reach (do you have to jump and grab?), and the ammo on the bottom shelf requires a crouch to get at it. Perhaps a more ambitious revision of the shooting range could include some moving targets to shoot at?
* In UT, crouching prevents you from walking off a high ledge. Can this be put back into Inf? I mean, it's not that unrealistic, is it?