Hey guys,
I figured I'd pass this on in case some people have been having problems getting the OpenGL renderer to work in Infiltration.
Firstly, it is highly recommended that you visit Unreal (Epic Games site) and pick up the latest OpenGL renderer. This fixes various issues such as white squares around decals (like footsteps etc) as well as a general boost in FPS.
The next step is to ensure your Infiltration.ini file is configured properly for this specific version of the Open GL renderer. If your Infiltration.ini file isn't configured correctly, when you go to enter a game, in Infiltration (online or offline), it will default to the software renderer!
Open your Infiltration.ini file, located in your Unreal system directory here or possibly here
Find the section labelled, "[OpenGLDrv.OpenGLRenderDevice]."
Replace that whole section with the following:
RefreshRate=75
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0
Note: You may want to change the RefreshRate to 85.
Save the file. Everything is ready to go.
This should enable Infiltration to work the with the new OpenGL renderer.
Hopefully this helps anyone who has had trouble getting the OpenGL renderer to work.
Best regards,
Dire Wolf
I figured I'd pass this on in case some people have been having problems getting the OpenGL renderer to work in Infiltration.
Firstly, it is highly recommended that you visit Unreal (Epic Games site) and pick up the latest OpenGL renderer. This fixes various issues such as white squares around decals (like footsteps etc) as well as a general boost in FPS.
The next step is to ensure your Infiltration.ini file is configured properly for this specific version of the Open GL renderer. If your Infiltration.ini file isn't configured correctly, when you go to enter a game, in Infiltration (online or offline), it will default to the software renderer!
Open your Infiltration.ini file, located in your Unreal system directory here or possibly here
Find the section labelled, "[OpenGLDrv.OpenGLRenderDevice]."
Replace that whole section with the following:
RefreshRate=75
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0
Note: You may want to change the RefreshRate to 85.
Save the file. Everything is ready to go.
This should enable Infiltration to work the with the new OpenGL renderer.
Hopefully this helps anyone who has had trouble getting the OpenGL renderer to work.
Best regards,
Dire Wolf