An open letter to the reviewers at ModSquad.
I have just read your latest "review" regarding the mutator BulletTime. Nothing against the mutator itself really, but as you can see in the comments the author himself admits that he only spent a few hours working on it, and the same thing can be accomplished by a few simple console commands. You gave the mutator a score of 8.2?
On the other hand there is my mod, UnrealGod. It includes over 200 custom classes, a custom level, custom textures and models, and many ORIGINAL features that you won't find in any other mod, the most important of which (the abilitly to play DungeonMaster) is not mentioned at all in your review. I easily spent over a hundred hours working on this mod singlehandedly. It got one of the lowest scores I have seen you give a mod.
So I really have to ask, what exactly is your criteria for rating mods and mutators? Do you have any experience at all making mods and mutators? I tried to be open minded about the score you gave my mod, and I intend to continue to improve it based on some of your points and tons of feedback I have received from other players. But to be honest, the thought that people have passed over trying my mod based upon your low score really upsets me, especially considering the relatively high scores you have given other projects which are totally unoriginal and could be coded by the greenest of script newbies.
It is my belief that as a well known review site for the Unreal community you have a responsibility to be more fair and thorough in your reviews, considering that your opinion could greatly influence whether or not someone who has spent alot of time and effort creating something gets the credit and attention they deserve.
-TrodKnee
I have just read your latest "review" regarding the mutator BulletTime. Nothing against the mutator itself really, but as you can see in the comments the author himself admits that he only spent a few hours working on it, and the same thing can be accomplished by a few simple console commands. You gave the mutator a score of 8.2?
On the other hand there is my mod, UnrealGod. It includes over 200 custom classes, a custom level, custom textures and models, and many ORIGINAL features that you won't find in any other mod, the most important of which (the abilitly to play DungeonMaster) is not mentioned at all in your review. I easily spent over a hundred hours working on this mod singlehandedly. It got one of the lowest scores I have seen you give a mod.
So I really have to ask, what exactly is your criteria for rating mods and mutators? Do you have any experience at all making mods and mutators? I tried to be open minded about the score you gave my mod, and I intend to continue to improve it based on some of your points and tons of feedback I have received from other players. But to be honest, the thought that people have passed over trying my mod based upon your low score really upsets me, especially considering the relatively high scores you have given other projects which are totally unoriginal and could be coded by the greenest of script newbies.
It is my belief that as a well known review site for the Unreal community you have a responsibility to be more fair and thorough in your reviews, considering that your opinion could greatly influence whether or not someone who has spent alot of time and effort creating something gets the credit and attention they deserve.
-TrodKnee