Ok here's my problem:
I start up Unreal Tournament, patched and well.
Runs oh sooooooooooo smooth with my cracky old Viper 770 Ultra(god knows what Ultra is good for), running in 32bit colors and 1024*768 resolution. No ugly graphics, no shocking graphics, almost perfect!
Then all of a sudden without a notice, UT crashes! Nothing goes wrong before it crashes, still running smooth as before.
This happens like every half hour, never had it before untill I installed Win2K so I think that's the problem.
But, can anyone verify that for me since I havn't heard of an official Win2K problem with UT...
That's Win2K with SP2 btw.
My system is:
Asus A7V133, Via Apollo KT133A chipset with latest 4in1 drivers.
AMD Athlon 1ghz @ 1.3ghz ~47 degrees celcius.
384MB SDRam PC 133 @ cas2.
Diamond Viper 770 Ultra(not overclocked).
Maxtor DiamondMax 20.4GB 7200 UDMA100.
Soundblaster Live! Value.
Windows 2000 w/SP2.
Latest drivers for all my hardware.
When I set my CPU back to 1ghz UT will still crash.
When doing non-3D benchmarks (i.e. sandra) my system is rock stable.
3DMark 2001 used to crash when I did the benchmark but it's stable now. Makes sense, since 3DMark is a 3D benchmark.
I used to run Windows 98se and never had any trouble with UT.
I used to run UT on a PII 350 with 128MB SDRam with this Viper and it worked great!
Try to find a solution for this