$$ for Level Editing

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goshen14

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Aug 21, 2001
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I have an historically accurate Roman Temple modeled in 3dsMaxx 4.0 and in VMRL 2.0. I need one of them converted into *.unr format. You can go to this page to see some pics of an earlier version$ get an idea:

http://www2.sis.pitt.edu/~jacobson/isis/Isis-2D.html

The converted temple will be used in the Interactive Ancient Egypt course at Carnegie Mellon University, as part of a much larger VR+Multimedia pile of online course materials. Everything is open source.

My co-teachers and I can pay a token amount of $500 for successful conversion. This will probably end up being lower than minimum wage, but certainly more than one usually gets for contribuing to an open source project. I am aware of UnreaED's ability to import small models in *.asc and *.dxf formats, but it cannot handle the entire temple. (crashes) I think it will have to be brought over in pieces, put back together and
retextured.

We need two things: the first piece of the temple which is a VERY simple room, really just a rectangular room with a texture for each wall, ASAP to use in our first class meeting on Aug 27th. The rest, we want as soon as possible, a piece at a time if possible, with September 18th, being the completion date.

If you are interested, please contact me at:

goshen@sis.pitt.edu
412-889-5893
www.pitt.edu/~jljst15
 

Zaphrod

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Sep 27, 2000
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Looking at those renderings I would think it might be much easier to simply rebuild the temple in Ued2. It doesnt look very complicated. The only thing necessary would be the textures and a blueprint of some kind. Also are you planning on using Unreal Movie Studio to play the scene?
 

MachDelta

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Apr 29, 2001
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Only thing that doesnt look too friendly iz the top of the pillars in the second picture.... *yuck*.
Otherwise its all simple geometry :p

MD
 

Zaphrod

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The top of those pillars could be done in a matter of minutes in Milkshape and could also be done with multiple brushes made in the 2D editor.
 

MachDelta

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Hey! No cheating! You cant use Milkshape for something like this ;)
As for the 2D, im just not quite sure what the most efficient way to model those would be. I'd have to get a few angles on them before I could figure that out anyways :p

MD