Yes but then you can only edit the variable declared editable by the coder (ie the variable with () after their name) so you can't really use this feature.(there are a lot of variables you can't edit)Originally posted by tarquin
It might be possible to set them by right-clicking the class in the actor browser once it's compiled, I havent tried.
Yes ,but you cannot make all that you can make by using an external editor.If you look at the script for the botpack classes in notepad,you'll see that their default properties contains some variables that are kept hidden to the property panel in UED ,therefore you cannot initialize these variable using the UEd compiler,but you can do it when you write the code 'by hand' in notepad.For example you can't edit the default team icon textures when you are making a new challengeTeamHud.Originally posted by papapishu
defaultproperties is a section that takes the thing you normally see when tou choose 'properties' from the right-click-menu in the actor browser.
Since they think it's easier to use a panel to do all the settings (for example browsing for a texture instead of knowing it's exact name) they have to make a special innovation when exporting to a textfile.
Since the default properties must be held somewhere, they invented this little area that differs from other programming-style to contain the values taken from the properties-panel.
To make it work, you must remove that piece of text and change the values in the properties-panel for the class...