Forgive me if this has been debated in the recent past, but Alpha and I were having a fairly lively debate on the PhD boards and I thought I might open it for general discussion. I'd be interested in seeing what that might be anyway... so here is my latest ramblings on the subject.
Prologue: I won't post alpha's exact post without his permission, but the argument was basically this: ILCR's current strat league is just the first step to test the concept, with plans for more involved features later; Infwar's participation level was rumored to be somewhere on the low to moderate side; Infwar was probably having to fix and tweak its system; and alpha couldn't really verify any of that since he wasn't following infwar that closely. (ok ok, maybe the last one wasn't fair... grin)
Not so quick editorial: As for myself, I haven't participated in infwar yet, so I can't really speak for how well things actually work in practice. However, from what I've seen of the website the infwar team has the right concept of what a strat league should be, and some substantual infrastructure already in place. I won't mention that I've always wanted someone to make a strategy-subgame based on an action game since early 1997... I always thought I'd just have to do it myself, but never had the time-- oh wait, I guess I just did mention it. But, I don't care who's doing it... I am glad to see it being done. I just want it done right, and I think Infwar has the right idea.
Ok, enough blabbering... to the debate!
(note, ICLR and all permutations thereof refer to "that infiltration league thing". I'm just masking my inability to get the C and the L in the right spots. )
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clip.... some thinly veiled threat in response to alphas not so thinly veiled threat...
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I hear what you're saying. But I think you'll agree that there's no point in having competing strategy leagues as it will only serve to dilute the player base... which isn't all that saturated at the moment.
While RLCI is busy testing the concept, infwar has gone and already created the basic infrastructure for what it would take to make something like this work. IRLC has the branding, since they were the first or whatever, so participation is better for them... but that doesn't necessarily mean they have the superior product. In fact their standard league leaves much to be desired if I interpret posts from last season correctly ( I stopped playing when matches got to the 2 hour mark... I don't know how I would cope with 5 hour games)
Its obvious (to me anyway) that creating the infrastructure for this would take a considerable amount of work, which as you said is why IRCL didn't want to jump into it. However, infwar appears on the outside to already have a good foundation for building a pretty interesting strategy subgame. For ICRL to realize that they want to go ahead and do more than play INF-risk (without the cards or country reinforcements) and then go on to basically recreate a lot of what infwar already has, would on the whole be a great waste of time and resources. I'm sure infwar isn't perfect and they're still in the process of developing it... but at least they have something to tweak.
So, in short, I think it might be beneficial for LRCI to consider giving infwar the "CRIL" branding stamp of approval, and let them (infwar) run the strategy league under their (ILCR) banner. It seems to me to be the best alternative. You would have the participation level of the current LCRI, and a strategy subgame that has some meat to it. I'm not sure the level of development that IRLC would put into it, but I think you'll agree that a collaborative effort would produce an overall better end result than competing games. Or at least thats my take on it.
I just don't want to see league egos get in the way of what could be a really good thing.
aus.
Prologue: I won't post alpha's exact post without his permission, but the argument was basically this: ILCR's current strat league is just the first step to test the concept, with plans for more involved features later; Infwar's participation level was rumored to be somewhere on the low to moderate side; Infwar was probably having to fix and tweak its system; and alpha couldn't really verify any of that since he wasn't following infwar that closely. (ok ok, maybe the last one wasn't fair... grin)
Not so quick editorial: As for myself, I haven't participated in infwar yet, so I can't really speak for how well things actually work in practice. However, from what I've seen of the website the infwar team has the right concept of what a strat league should be, and some substantual infrastructure already in place. I won't mention that I've always wanted someone to make a strategy-subgame based on an action game since early 1997... I always thought I'd just have to do it myself, but never had the time-- oh wait, I guess I just did mention it. But, I don't care who's doing it... I am glad to see it being done. I just want it done right, and I think Infwar has the right idea.
Ok, enough blabbering... to the debate!
(note, ICLR and all permutations thereof refer to "that infiltration league thing". I'm just masking my inability to get the C and the L in the right spots. )
--------------------------------------
clip.... some thinly veiled threat in response to alphas not so thinly veiled threat...
--------------------------------------
I hear what you're saying. But I think you'll agree that there's no point in having competing strategy leagues as it will only serve to dilute the player base... which isn't all that saturated at the moment.
While RLCI is busy testing the concept, infwar has gone and already created the basic infrastructure for what it would take to make something like this work. IRLC has the branding, since they were the first or whatever, so participation is better for them... but that doesn't necessarily mean they have the superior product. In fact their standard league leaves much to be desired if I interpret posts from last season correctly ( I stopped playing when matches got to the 2 hour mark... I don't know how I would cope with 5 hour games)
Its obvious (to me anyway) that creating the infrastructure for this would take a considerable amount of work, which as you said is why IRCL didn't want to jump into it. However, infwar appears on the outside to already have a good foundation for building a pretty interesting strategy subgame. For ICRL to realize that they want to go ahead and do more than play INF-risk (without the cards or country reinforcements) and then go on to basically recreate a lot of what infwar already has, would on the whole be a great waste of time and resources. I'm sure infwar isn't perfect and they're still in the process of developing it... but at least they have something to tweak.
So, in short, I think it might be beneficial for LRCI to consider giving infwar the "CRIL" branding stamp of approval, and let them (infwar) run the strategy league under their (ILCR) banner. It seems to me to be the best alternative. You would have the participation level of the current LCRI, and a strategy subgame that has some meat to it. I'm not sure the level of development that IRLC would put into it, but I think you'll agree that a collaborative effort would produce an overall better end result than competing games. Or at least thats my take on it.
I just don't want to see league egos get in the way of what could be a really good thing.
aus.