All inventory besides current weapon disappear

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Jun 12, 2001
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www.planetunreal.com
I've seen this bug countless times, but it never happened to me before... It might be caused when you add an inventory item to a players inventory, or might be a problem in some weapons.

Does anyone know what to do?

extra:

I went to #PU and someone said I was adding the inventory without giving it a proper space... Were they messing with my mind? I didn't have a clue what they meant.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
The problem is your trying to use something replaced by the dmutator. Chech to make sure none of your weaps are subclasses of unreal weapons and that your not trying to use one of the unreal ammo types
 

Smoke39

whatever
Jun 2, 2001
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Are you allowed to subclass Unreal ammo? I can't remember if it doesn't like that or not.
 
Jun 12, 2001
409
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www.planetunreal.com
Thanks everyone... but...

I thought I fixed the problem by changing my "Seekplayerinfo" from a subclass of "inventory" to a subclass of "TournamentPickup". This stopped DMmutator getting angry (and logging that it found something unusual), but didn't seem to stop the evil item destruction.
 

Smoke39

whatever
Jun 2, 2001
1,793
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So, does that mean you couldn't subclass the Enforcer, and replace the Enforcer with your new subclass?
 

Smoke39

whatever
Jun 2, 2001
1,793
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Then what does, "just as long as it isnt a subclass of something replaced" mean?
 

Euphoric Beaver

impeccably groomed
Apr 19, 2001
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www.euphoric-beaver.me.uk
Okay I think I understand.

When Ut launches a game it replaces all of the old Unreal weapons and ammo to the newer UT weapons.

So if you make a expanded weapon from an unreal weapon it still thinks it's an old weapon and replaces it with the newer UT version.

Hope this helps.