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meowcat
2nd Aug 2001, 09:17 PM
Howdy all. I noticed the other day that the UT sniper rifle seems to have a max range. I was playing ctf in ctf chasm and was shooting at opponents (or rather trying to) all the way across the level. I noticed I could kill bots almost all the way across, but after a certain range My rounds no longer reached them. Does anybody know a way to increase the range or locate the integer values that dictates the range? I have made a dragunov sniper rifle model and am using slightly altered sniper rifle code. I alos wish to make a model .50 cal barrett rifle which should have an extremely large max range. Also on this topic, why is the damage inflicted on enemies for non headshots 66, when in the uscript the value was 45 for the sniper rifle? Is there a scaling factor in there? I would like to lower this value so I can make a full auto "zoomable" sniper rifle/submachine gun that is not completely unbalanced (note I will lower the value of the headshot damage).

Kangus
2nd Aug 2001, 11:16 PM
hope this helps a bit. Not sure on the damage thing


function TraceFire( float Accuracy )
{
local vector HitLocation, HitNormal, StartTrace, EndTrace, X,Y,Z;
local actor Other;
local Pawn PawnOwner;

PawnOwner = Pawn(Owner);

Owner.MakeNoise(PawnOwner.SoundDampening);
GetAxes(PawnOwner.ViewRotation,X,Y,Z);
StartTrace = Owner.Location + PawnOwner.Eyeheight * Z;
AdjustedAim = PawnOwner.AdjustAim(1000000, StartTrace, 2*AimError, False, False);
X = vector(AdjustedAim);
EndTrace = StartTrace + 10000 * X; <-- the 10000 is the max distance I think
Other = PawnOwner.TraceShot(HitLocation,HitNormal,EndTrace,StartTrace);
ProcessTraceHit(Other, HitLocation, HitNormal, X,Y,Z);
}

Postal
3rd Aug 2001, 07:27 AM
Kangus is right there, thats the range.

About the damage, damage in the code is what would be if the game was played in "Classic" mod, but ut defaults in , umm mega, or execisve, or something like that, so Damage in the code is something like x 1.1 or 1.2.

meowcat
3rd Aug 2001, 11:53 AM
Thank you oh so much. this will help greatly especially since I missed several opportunities the other day to take the neighbor kids to school with ultra long range headshots. and now I need to know where to locate the value for max zoom. I know this has to do with FOV, however where do I change the desired FOV value that I saw mentioned in the code, and if I change this will it affect all weapons that zoom and use modified versions of ut's sniper rifle code? I want to lessen the zoom capability on one rifle, and greatly increase it on another. Thanks again for the help on range and damage.

Postal
3rd Aug 2001, 12:01 PM
function AltFire( float Value )
{
if (Pawn(Owner).IsA('Bot'))
{
Fire(Value);
return;
}
switch (Pawn(Owner).FOVAngle)
{
case 15:
PlayerPawn(Owner).DesiredFOV = 90;
break;
case 45:
PlayerPawn(Owner).DesiredFOV = 15;
break;
case 90:
default:
PlayerPawn(Owner).DesiredFOV = 45;
break;
}
}

meowcat
3rd Aug 2001, 01:31 PM
Thanks a lot Postal. it works wonderfully I now have dragunov sniper rifle that shoots 20000 units and zooms in to long range thank you. When I release this in a weapons pack sometime I will definitely mention you both thanks. meowcat

Postal
3rd Aug 2001, 01:41 PM
Why couldnt you have asked something hard?

Smoke39
3rd Aug 2001, 03:00 PM
Everyone's gotta start somewhere. Remeber my first questions? Neither do I, but I bet they were simpler than this.

EDIT: I remember one of 'em now. I wanted to know how to make the GasBagBelch last a shorter amount of time before exploding. Hehe, that was pretty simple.

Postal
11th Aug 2001, 06:39 AM
Mine was how to change the automag's clip size

Neuroflare
11th Aug 2001, 11:52 AM
you mean you weren't born knowing unreal script?

Smoke39
11th Aug 2001, 01:55 PM
As far as I know, most people are born with not much by way of knowledge.

Postal
11th Aug 2001, 03:16 PM
Well I was born with knowledge of projectile fire, traces and weaps that used thoses were like greek to me, while at that time when I asked that question, I knew the stinger like the back of my hand, the automag was something completle foren to me

Smoke39
11th Aug 2001, 06:05 PM
How did I know you'd say something like that?...

Postal
11th Aug 2001, 06:31 PM
*Sets mind control device to setting 3*

Because I put the thought in your mind.

Smoke39
11th Aug 2001, 09:32 PM
Again with your predictable responses...

Postal
11th Aug 2001, 09:52 PM
Hmm wonder why you would say that?

Smoke39
11th Aug 2001, 11:50 PM
Because your previous response was predictable.

Postal
12th Aug 2001, 06:26 AM
True, true, but I prefer the term dependable.

Smoke39
12th Aug 2001, 02:09 PM
I would call that inaccurate.

Postal
12th Aug 2001, 03:41 PM
Then how would you explain it? In ten thousand words or less please.

Smoke39
12th Aug 2001, 05:32 PM
Predictable, as I have already said.

Dragonfly_of_Forgery
13th Aug 2001, 03:08 AM
On any of the other forums, this would be called spam or postcount boosting...

Smoke39
13th Aug 2001, 03:21 AM
What's "********* boosting"? And this isn't any of the other forums, as I'm sure you have noticed. Is spam just spiced ham? I don't actually know.

Dragonfly_of_Forgery
13th Aug 2001, 03:25 AM
post - count boosting. Eg increasing your post count so people thing you are smart.

Smoke39
13th Aug 2001, 03:36 AM
Well that's a bunch of bull feces! We was just having ourselves a discussion! A problem is that?

Postal
13th Aug 2001, 02:41 PM
Good point dragonfly, expect all of you to be baned by the end of the day.

Just joking, but I do like the idea.

Smoke39
13th Aug 2001, 03:32 PM
Which idea, the banning, or the posting a lot to make you look smart?

Postal
13th Aug 2001, 05:21 PM
I post alot in any event

Smoke39
13th Aug 2001, 05:53 PM
I post more! So there! I win! Can I have my waffle, now?

Postal
13th Aug 2001, 06:29 PM
No waffle for you, but I may have a K-Bar soon.

Smoke39
13th Aug 2001, 06:49 PM
What be a K-Bar? I wanna waffle!

Postal
13th Aug 2001, 07:12 PM
K-Bar is a peice of steel with some leather and wood on it.

Smoke39
13th Aug 2001, 08:24 PM
Oh. Why might I care if your may soon have one?

meowcat
14th Aug 2001, 02:44 PM
Postal do you think a slash or stab would be appropriate in this case? The slash would seem to me to finish the argument faster no?

Smoke39
14th Aug 2001, 03:12 PM
Argument? We're not having an argument, we're having a discussion!

Postal
14th Aug 2001, 04:17 PM
should you use a 5 inch blade, I would suggest a stab into the heart

Smoke39
14th Aug 2001, 04:41 PM
That would be incredibly painful.

Postal
14th Aug 2001, 06:13 PM
I dont think it would be painfull for long

Smoke39
14th Aug 2001, 09:29 PM
It would long enough.