OpenGL problem in Unrealed

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Papapishu

我是康
Jun 18, 2001
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void
www.vovoid.com
Since I changed from a 3DFX-card to a GeForce 2 MX running OpenGL (which works out well in UnrealTournament) I have great problems in Unrealed.
When I start it, it can't render anything, so I can't greate maps...
In Unrealed.ini it says it's using SoftDrv.SoftwareRenderDevice
Which aparently doesn't work, so I tried changing it to:
OpenGLDrv.OpenGLRenderDevice
Editor.EditorEngine
Engine.GameEngine and
WinDrv.WindowsClient
But none works.
I mostly get error messages implying that there was some error "Trying the device"



"-Someone? Anyone? Please help me I'm sinking!" -GT
 

Papapishu

我是康
Jun 18, 2001
2,043
0
0
42
void
www.vovoid.com
Someone please help.
I use:
Device=D3DDrv.D3DRenderDevice
or
Device=OpenGLDrv.OpenGLRenderDevice
or
Device=SoftDrv.SoftwareRenderDevice
in Unrealed.ini
And this is what I get every time I start it:
error.jpg



Allthough it seems as if the drivers are working right before, since I can see the viewports for a split second before it tries to create this thing that fails every time.
Is it the drivers or the program that is bad?