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How people can already be working on U2 mods if the game isn´t out yet? Game developers who are already testing what the new engine can do, even if the editor and other things aren´t 100% complete, have acess to it but what about mods?
Probably just putting together the basics, like ideas, meshes, textures, that sort of thing, so by the time the game and editor comes out, they'll have the meshes done in 3DSMAX w/ texturing, ready to export. Y'know, that kind of shtuff
Mods switch to the higher engine because of the benefits. How can they do it? Well, with UT its simple. U2 will use a very similar uscript system, which means that they can get the mod built for UT knowing that they'd never release it for it. Then when U2 comes out, they can just switch engines, fix any bugs and then add in the code for the new functions and abilites of the higher grade engine.
Oh, and the models will be different. U2 allows for much higher poly models which means that im gonna be spending way too much time modelling in future.... Sigh... it doesnt rain, it pours...
So is anybody else seriously worried about the commune as a whole? I mean as the game gets more advanced the file sizes for maps and meshes with ten times the poly count and huge tex will make huge files, and though I don't realy understand them many are already complaining about things like the SF or realtournament sizes. It's small as it is, it scares me to think what'll happen if it's regulated to people with cable and dsl.
Don't know if it helps much, but you should get DAP , it's a freeware ( ) program that speeds up downloads by finding multiple sites to download from, and also has resume support for lost connections. I know that 56 is 56, but it could realy make life easier. Download overnight, or while you're at work, it's all good.
I think most people will have broadband by then, if they don't already now, as well as enourmous hard drives.
As for making a U2 mod now, there's an awful lot of stuff that needs to be done before you even look at the engine. Design, Art, Texture Design, Models... the list goes on.
With U2 having the ability to import 3ds models into the maps directly, alot of the architecture can be done in advance as well.
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