Thermobaric rockets

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Should they add the RPG-7?

  • Yes, it's a good idea!

    Votes: 3 21.4%
  • Not so fast, it would be hard to implement fairly.

    Votes: 6 42.9%
  • Hell no! We have enough problems with just grenades!

    Votes: 5 35.7%

  • Total voters
    14
THIS would be a kick-ass weapon, although perhaps too prone to whoring:

A RPG-7V2 rocket-propelled grenade launcher loaded with TBG-7V thermobaric (thermal/pressure) rounds.

Think about it: a reloadable rocket-launcher with a 200 meter range and a thermal warhead (8 meter kill radius in the open, 300 cubic meters in a closed space). And it only weighs 7 kilograms (4.5 for the launcher, 4.5 for the round). And it has a sight.

Given the ubiquitousness of the RPG-7 in today's world, it would not be unrealistic to have them in Inf. Actually, it would probably be unrealistic not to have them.
 

ecale3

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Jul 13, 2001
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create a serious speed and manuverabilty penalty for carrying it. Hell, now that we know the blackhawk helicopters are going to be in game (sooner or later) mabe the team will implement weapons such as the stinger shoulder launched Surface to air missle.
 

SoSilencer

Harry Goz (1932 - 2003)
Nov 27, 2000
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Somebody has WAY too much faith in the community.

No offense of course but most people can't even be trusted to use a 40mm properly. Hell, most people can't even control themselves enough to not exploit prone. It's rediculous to think that people will take the RPG in realistic loadouts and use it in realistic ways and situations.

As much as I'd like to see something like this in the game, what use is there? Maybe when vehicles are added sure but right now there is no need. The 40mm ruins gameplay enough as it is, let's not make bullets and tactics completely obsolete by adding a rocket launcher. If we had an RPG right now it'd be the primary weapon of 60% of the players within a week. And if that wasn't bad enough most of them would probably use the 40mm as their backup weapon.
 

ecale3

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so, like i said, severe movement penalties for those carrying it forcing them to seek protection. if they cannot get protection from a member of their team they will get tired of getting killed and pick something else.
 

yurch

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May 21, 2001
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-then noone would use it. :D
No matter how hard you try, I don't think we can put it in and let inf be the same.
Keep in mind, the can absolutely mess up the first guy they come across.
If a whole team uses it, its quite possible they would win.
 

ecale3

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yes but if they are moving at a pace that a snail would consider slow they would get slaughtered. if the whole team carried them one sniper could finish off the whole team. having one of those would be a team effort. no teamwork, no RPG in that teams loadout. that would also give the advantage to the teams that work together because they would have the support of the launcher for clearing an enemy ambush point or whatever without the whole team being easy targets and the person with the launcher would have someone to get him to where he is needed in one piece.
 

ecale3

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and it takes tiime to aim a launcher. you can't hip-shoot it. that alone tilts the scales towards the guy carrying a gun in a random 1 on 1 run in. no playin rambo with those things. it would require teamwork to use the RPG.
 
Hmm. What if we made it a disposable, single-shot weapon? And it's so heavy and bulky that you can only carry a pistol or a tiny SMG like an Uzi or Skorpion as backup?

Then you have to have teamwork -- one guy on a team could have the RPG, say to demolish some heavy-duty assault target, but he'd be next to defenseless. The rest of his squad would have to escort him.

A disposable RL is more realistic, anyway. The RPG-7 and the Rangers' Karl Gustav RAAWS are the only reloadables still out there; everything else is a disposable.

Alternatively, we could implement the Predator disposable the Marines are using -- single shot with inertial targetting, but light enough to carry along with a normal assault rifle and sidearm. To balance it, introduce tanks and APCs!
 

ecale3

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no because once he drops the launcher and pulls out the gun everyone will leave him. if someone takes a launcher you make them the designated missleer. give them 2 or 3 rounds and make them slow as crap.
 

yurch

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I can see it being used for anti-vehicle. I bet that unholy thing you speak of was not meant to be anti personnel.
We had an AT4 in inf 2.75. Now its gone. Guess why :)
 

ecale3

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yaeh but that thing was a small scale redeemer. IRL rocket launchers don't explode like that. and was there a stamina system to balance it? on top of that inertia would be a factor before this weapon came into play.
 
On second thought, the RPO-A "Shmel" would be a better choice, realism-wise. It's a 93mm thermobaric RPG that comes in a backpack containing two 11-kg single-shot launchers. It takes 30 seconds to unpack and cock the weapon, which has an effective range of 1000 meters and an accurate range of 600 meters. An optical sight can be attached, permitting accuracy all the way out to full range.

The RPO is designed as a dual-role weapon for CQB (recoilless and you can fire it from inside a building) AND heavy fire support (replacing field artillery, at least for light infantry units).