View Full Version : Double triggered movers

27th Jul 2001, 04:51 AM
!!!Please no links to unrealed, chimeric or mutation!!!

Okay this is how it's set up:

1. Player grabs flag (which sets off a trigger in the same location)
2. The trigger closes some exits from the base
3. I have triggers set up around all the other possible exits from the base.
4. I want the doors to reopen when these outside triggers are set off.

I believe it may require coding.