Yeah, I know what you mean, game play seems to be a purely accidental
phenomenon when it turns up in one of my maps. Guess I'm just trying
to make something that looks and feels realistic and is good to look at. It's always
seemed a great shame to me how under used the Unreal engine is. Apart from some of the
stuff you see at Real Maps, most UT levels just have this overwhelming unreal Lego feel
to them. Even those new Unreal2 and warfare engine levels, when you look close,
still have that good old UT, unreal, blocky look to them. I guess there must be people out
there who love that kind of thing, but it does nothing for me. Obviously game play should
over ride looks in a game or you end up with Myst. But it can go to far and you get Deus Ex
IMHO reality almost never flows, doesn't have game play, is always dirty, even in new buildings, and is jam
packed full of potentially high poly things which you bump into, get caught up on and generally
just get in your way and distract your attention . Levels that aren’t like this, no matter how good the game play is, will never look very real. But that’s just me
Oh, and T-Ahlen is the exception to the rule, game play and good looks
Some more high poly low game play coming very soon