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View Full Version : Who's playing Operation Flashpoint?


zeep
21st Jul 2001, 09:22 PM
I'm personally still trying to fly the chopper in inf-Realthing...

But are you playing OF out there?
Do you think INF is better?
What do you like best about OF ?

I'm just curious.. I've been trash-talking OF to my friends who are playing it instead of INF. But maybe i should let my feelings of betrayal make way for a good simulation?

Kuroshio Apocal
21st Jul 2001, 10:13 PM
OFP mains strong point is in the relative realism of it's terrain compared to INF's. Not to say INF has bad maps, but honestly, I don't think any regular infantry unit sees as much CQB as we do. It's like being in Stalingrad when you play INF. Then again, the things INF does, it does well. In OFP vehicle, helicopter, and aircraft modelling is pretty toned-down. And reloadable LAWs? Right, BIS put the pipe down and pick up a Jane's.

INF is good for some things, OFP for others. Those personally, I prefer INF over OFP. Then again, why are you posting this on the INF forums? Of course we are (mostly) going to think that INF is better, or else we would be on the OFP forums :).

Cpt.Cypher
21st Jul 2001, 10:17 PM
But I bet that alot of players are dissapearing over to OFP. I almost did but its too unplayable on my comp.

Wikkan
21st Jul 2001, 10:17 PM
They both put me right into the battlfield. Though INF feels more like a counter-terror operation than field combat, it gets the job done.

OFP, in its story, in its atmosphere... truly makes me feel like part of the war. And it captures it perfectly, despite the very few eqiupment screw-ups. Very few. :D

Kuroshio Apocal
21st Jul 2001, 10:18 PM
I never said that didn't happen. I just said that the people here are probably a bit biased.

{GD}Ghost
21st Jul 2001, 10:26 PM
Is Operation FP out in the U.S. yet?

Kuroshio Apocal
21st Jul 2001, 10:39 PM
No.

Mad_Dog
21st Jul 2001, 10:42 PM
INF is free... nuff said.:)

yurch
21st Jul 2001, 10:52 PM
Inf is a mod that stays in touch with its community.
I came to is from my poor dying descent3(in my mind) to here.
I play tribes2, but you can bet I am not a member of the forums. (have you seen them? its like the CS community on paper!)
Im sucked into inf, if not for the game, but the noble goal in itself.

Harpoon
21st Jul 2001, 11:29 PM
Hey dont bash the T2 forums... theres just alot of pissed off people there because the game doesnt run good on their VooDoo 2. :)

ShakKen
21st Jul 2001, 11:57 PM
I've finished OFP not too long ago.

What ticks me off royally is the control interface. It's restrictive to the point of being moronic.

It's well suited to the type of out and out combat in the game, but put in a high intensity situation like CQB and you're screwed.

It's also too reliant on communications, which is not a bad thing, well it wouldn't be if the commands actually WORKED half the time.

Pretty much you end up banging on your KB for half an hour trying to command your M1A1 'driver' to 'refuel at refuelling station' to no effect.

The mission flow system is also bugged. 60% of the time the mission refuses to progress either because you forgot something or did something that the game did not expect.

Cunubelin
22nd Jul 2001, 03:39 AM
For sheer good look and a feel that borders on the Real Life(tm) I play Infiltration.

For a more immersive experience I go to OFP. What other game or mod offers the interaction with cars, trucks, tanks, aircraft, boats(?) and even a goddamn tractor(!)?
The raw flightsim fanatics will laugh at the aircraftcontrols in OFP but still...

Also OFP was made here, in Europe which adds 10 points on the goodscale!! WOOhOO ;)

You capitalist bastards ;) in the U.S. will get the game in September, according to the Codemasters homepage. The game will then include better support for multiplayer and better netcode.

Target! Cease fire!
C.

MeckonOmega
22nd Jul 2001, 04:28 AM
Me having a 450 p2 AMD, and less then spectacular netcode for ofp are one of the things that keep me from going to it, and not comming back.

What I like about ofp is/are: the huge emmersive environments, that really set a good atmosphere.
the amount of vehicles, and the interactivity of them.
And, the biggest and most important reason, is that they are all in ONE game!!!

But as for inf, I think its got the infantry sim market cornered. And really, its still in beta, it ain't getting any worse!

MeckonOmega
22nd Jul 2001, 04:30 AM
And while it ain't for sale for us "capitalist pigs" yet, its still "available." After all, I live in Vancouver. :)

The_Fur
22nd Jul 2001, 06:19 AM
I grew bored with OFP within about a week, I harte the fact that they simply desided that nice graphics were enough of realism and they'd make the res an arcade game (no balistics, hitpoints for vehicles nearly automated vehicle controll).

MetalMickey
22nd Jul 2001, 07:56 AM
Honestly fur, for the amount of realism you expect from a game, i think youd be better off just joining the army.

It aint gonna happen.

The_Fur
22nd Jul 2001, 08:01 AM
blah blah blah

Uziyahu
22nd Jul 2001, 10:55 AM
Originally posted by {GD}Ghost
Is Operation FP out in the U.S. yet?

Yes, if you mean "Can I get it easily by mail order in the U.S. from a U.S. company?"

http://www.compuexpert.com/

Also, they were supposed to get it in Electronics Boutique on the 19th, even though it is the UK version (100% compatible with future US version in Sept.)

--Uziyahu_IDF

The_Fur
22nd Jul 2001, 11:22 AM
Oh yeah and for your information mr naysayer, i'm working on a OFP mod to do just that which you say is impossible.

FYI balistics are allready done in Infiltration, an advanced damage model is done in Urban Terror, there are countless tank and flight simulators... al that has to ahppen is combine it all in 1 big game which is what the OFP engine is capable off.

-=WeeD=-Ramon
22nd Jul 2001, 02:44 PM
i dont like it. i have a super computer (p2 266, 160 RAM, vodoo3 2000) so it runs like ****. i think i will like it when i get my TB 1400 384 Ram and (still) v3 2000 until G4 3 ship in spain (damn). btw i have cable, but becoz of the bad performance it lags me a lot (it happens somtimes in inf too) so last time i played i crash a copter on top of all my platoon members. so im a bit ashamed to show my face there :(

-=WeeD=-Ramon
22nd Jul 2001, 02:52 PM
in fact, it was not a copter, was a kind of airvcraft (the one u pick up late in game) so i think even worse :(

The_Fur
22nd Jul 2001, 03:51 PM
OFP netcode sucks at the moment, and no dedicated servers isn't helping either.

zeep
22nd Jul 2001, 04:25 PM
i think i'm gonna try it. i'm curious about the multiplayer game.

but i think i'm gonna wait for the us version tho.. more time to play inf.



i wonder about the real-feel of OPF.


thanks for all your replies!

{GD}Ghost
22nd Jul 2001, 06:11 PM
I've played the demo of OFP and its not bad at all. I actually kinda like it. I will, however, wait for the US release. Hopefully that will give them time to work out any serious bugs and code problems.

My main game will be INF, however......I think. :D

DredDamo
22nd Jul 2001, 07:54 PM
Personally, I'm not playing anything lately. I've become slightly disenchanted with INF due to its run 'n gun mentality lately, not to mention the slight issues of prone bug exploitation (although that's been a lot less of a problem lately). And since INF was just about the only thing I play, well...doesn't leave much (can't play OFP - no 3D card in me laptop). Tried TO 2.0 recently, laughed for a while...

I'm doing what Fur does, taking a game I like and doing something with it to make it more what I want - and apparently I'm not alone in wanting to see it happen. See www.planetunreal.com/infwar/ for details :D

Hitbars for armoured vehicles, destructable with a machine gun in OFP sound just WRONG...honestly, standard gunfire should just bounce off.... :) I'm definitely going to try it when I get a better machine, but I don't expect to get seriously involved in anything until WWII Online :D

Damodred

The_Fur
23rd Jul 2001, 02:32 AM
I was thinking about buying WWIIOL untill i found out that they were also infected by the "balancing" virus, there is no FF in WWIIOL, and that just plain sucks.

zeep
23rd Jul 2001, 05:39 AM
hey fur what's a "blancing" virus?

The_Fur
23rd Jul 2001, 05:49 AM
watcha talking aboot maytey? :D

zeep
23rd Jul 2001, 06:18 AM
lol :)

i'd really question my reading if it wasn't for that copy/paste i applied.

poaw
23rd Jul 2001, 08:36 AM
WWIIOL could've been good, but they decide to market a niche game to a very mainstream audience.
They refuse to do anything about even the most obvious imbalances in there product, (I think it's the most obvious gameplay imbalance ever) and allow every single tom dick and harry to drive around in the rarest, most powerful tanks. I'm pretty damn sure that a platoon of tanks didn't escort an infantryman to the objective. But that's what happens in WWIIOL. :(

{GD}Ghost
23rd Jul 2001, 09:00 AM
If you already haven't bought this game, don't. I'm just trying to save you $40 bucks and alot of frustration.


'nuff said!

/\l!eN[RIP]
23rd Jul 2001, 09:11 AM
If you already haven't bought this game, DO IT NOW. It will deliver you alot of fun and a great -wow I'm in war- feeling!

Nuff said!



:)

MrLaggy
23rd Jul 2001, 11:43 AM
I've been playing OFP while waiting for 2.86 to come out.. as with some others posting here I got fed up with the run-and-gun style of play which took over so many of the Inf servers and decided to take a break.

OFP is buggy but fun (and I don't have half as many problems as others have reported here), and not really comparable to Inf because Inf is much more of an online CQB game whereas OFP works quite well offline and is more concerned with sneaking around or long-range combat... or blowing stuff up with missiles, rockets and tank guns. Graphically it's a toss-up, OFP has much larger levels with trees, bushes and the like, but the Inf levels generally have a more realistic look because the buildings are more complicated and the textures more detailed.

And, I would add, they most definitely do have ballistics for the weapons; try sniping at 500m sometime and you'll clearly see that you have to hold the crosshairs above the target in order to hit them.

Biggest annoyances for me lately in OFP: the shilka's 25mm-ish cannon can shred an M1A1 in a few seconds, the A10 is barely flyable and made of cardboard, and the tank drivers are all drunken escapees from the local mental hospital who couldn't drive in a straight line if their lives depended on it (as they often do). I'm certainly looking forward to the patch.

ShakKen
23rd Jul 2001, 12:41 PM
The final Tank mission was extremely stupid with the Hind harassing you.

For the fact that the developers completely disincluded the .50s on the M1s, and your gunner is about as useful as a 12 year old with an arcade lightgun.

The end result was I got completely fed up, kicked my gunner out of the seat and put down the Hind with a single 120mm HEAT round.

I was more angry than happy finishing that mission. That and the second E&E mission.

The_Fur
23rd Jul 2001, 12:58 PM
There are NO balistics. I was successfull sniping a soldier I couldn't even see trough my normal sights using the binoculars to aim my m16 right on target, would have been aprroximately 800m and i shot him with 3 rounds by pointing my binocs right at the middle of him, switching to m16 and firing.

ANd what about sniping enemy soldiers with a mp5sd at 300m? I don't think so.

DEFkon
24th Jul 2001, 10:22 PM
Currently i think the best way to go about a game seeking to create a MP virtual war would be to allow the re-enactment of various battles... the game designers figure out the historical facts (how many men involved, what equipment was there ect ect.) then the that way there is a defined number of vehicles available. For smaller battles, the game could focus on say platoon vrs platoon.. or even better in my opinion. Rather than player vs player.. have Players VS AI. That way all the connections to the server are working toward a single goal.. which is better for teamwork (and not too shabby for the lonewolf).

Black'n'Blue
29th Jul 2001, 12:44 PM
Only because it has people playing it, which INF doesn't! ;)

Oh yeah, and true INF is a free mod, but it doesn't offer anything above a team deathmatch.

Cya.

-=WeeD=-Ramon
29th Jul 2001, 12:48 PM
`play it coop manner trhu infmonster. look at general board to download

BlAcK_PlAgUe22
31st Jul 2001, 01:26 AM
Thats why PCGamer gave WWIIOnline a rating of %50 :D

The_Fur
31st Jul 2001, 02:39 AM
Maybe they didn't pay PC gamer enough. Those guys know video games like I know rare stamps... and I don't know crap about rare stamps.

TitanBlue
31st Jul 2001, 12:14 PM
played OFP :mad:, stayed with INF :D

INF is free, it's simply more fun and last but not least the gamers are involved in INFs evolution.

TitanBlue

striderteen
31st Jul 2001, 01:45 PM
Originally posted by Kuroshio Apocal
And reloadable LAWs? Right, BIS put the pipe down and pick up a Jane's.

Actually, reloadable LAWs do exist...the good old RPG-7, and the Carl Gustav RAAWS used by U.S. Army Rangers, and the SMAW used by IDF and U.S. Marines.

LoTekK
31st Jul 2001, 05:03 PM
whee, love the RAAWS... :con: damned thing's heavy as hell... not to mention the ammo for it...

The_Fur
31st Jul 2001, 05:16 PM
Well if they would have used reloadable laws they could at least have used a model that actually IS reloadable IRL.But nooo the lazy mofo's just had to nerf it in the name of "balance" (read incompetence) just like they made the A10 balanced and they forgot basically every vehicle mounted MG. And the Russians have to use the M2 and grenades explode on impact no matter what range and there are no balistics and i could go on till hell froze over.

Uziyahu
1st Aug 2001, 01:21 AM
Originally posted by TitanBlue
last but not least the gamers are involved in INFs evolution.

TitanBlue

True that the gamers are involved in OFP's evolution, but the same is the case with OFP. Bohemia Interactive is a very open-eared development team. The fact they have a UH60 with a doorgun is because I begged and begged and begged... (that it's an M2 .50 instead of an M60 Air Model is beside the point... :) ).

Uziyahu
1st Aug 2001, 01:36 AM
Originally posted by The_Fur
Well if they would have used reloadable laws they could at least have used a model that actually IS reloadable IRL.But nooo the lazy mofo's just had to nerf it in the name of "balance" (read incompetence) just like they made the A10 balanced and they forgot basically every vehicle mounted MG. And the Russians have to use the M2 and grenades explode on impact no matter what range and there are no balistics and i could go on till hell froze over.

First, B.I. stated early on that the game would not satisfy "military maniacs". The fact that it HAS is a credit to B.I., that they listened to all of the criticism.

The lack of commander cupola guns on the tanks is due to only 1 gunner position on each vehicle. It's an engine limitation. They'd have to start from scratch to add more. I'm just glad it has working coaxial guns. Gives me something to do while the shells are reloading.

Yes, the LAWs are reloadable. It is quite possible this will be changed in the U.S. release. I don't think it was incompetence on their part as much as a language barrier (Czech to English) that hindered their search of resources on the net (added to the fact that one of the strongest search engines, InfoSeek, is now the profit-driven Go.com, so it ain't easy to find much of anything on the net). When it finally became apparent to American veterans that the LAW was reloadable other matters were a priority in the game's development. Consider that with the change from "Reload LAW" to "Next LAW Tube" and the dropping and redrawing of a LAW model your complaint would be dead, it makes your complaint sound a bit nit-picky. Give them a chance to make things right. I just the other week provided them with a sketch of the LAW sights from a dummy here locally. From the dummy I made a sound effect of the LAW being correctly put into operation. So, B.I. is working on it and the fans who have the know and the know-how are helping as best they can.

The Russians use the M2 because they didn't have the time to make the Dishka. I believe that will change.

Yeah, the DF exploding on impact grenades. I agree. I think they had no time to implement a change of that, either.

Yes, there are ballistics. Zoom the .50 on the PBR all of the way and then fire. You'll see the arc, which is based on zeroing data the lead programmer got from somewhere (where, I don't know). Some vehicles do have soft spots, too. And other user tests reveal that the MP5 is NOT effective past 175 meters. The AK74SU does much better in that regard.

Bottom Line: with everything that IS in OFP, how can you say "lazy mofos"?

Ease up. I don't come in here and complain about Infiltration's woes. I just ask if things could be improved, confident all the while that the Infiltration team, which has done wonders with the UT engine so far, will make things right.

B.I. will do the same with its baby, too.