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Coffe fan
19th Jul 2001, 10:07 PM
http://www.epicgames.com/unrealenginenews.html

Look at this light, effects, fogs, shadows, reflections.... I´m shocked, but not so impressed about fire effects because they still not look like real life fire.

:) the new ED version seems to be much more user friendly and easy to build maps. Loved the new "paint brush", hmm... So U2 will support real time deformed brusheds with T&L.

UT maps have to keep polygon count lower than 500 to run on most systems, how about U2? U2 is looking like Myst 3 in real time with such high details.

Voodoo 5 6000 died before hitting stores?

ravenus
20th Jul 2001, 10:05 AM
Most systems will have to forget about running U2 until they match whatever the final running reqs for U2 are ;)

Law
20th Jul 2001, 04:44 PM
I don't know if the file is still floating around. But the E3 Interview with Digital Extremes showed some of these effects in-game. The smoke effects looked excellent.

NeoNite
20th Jul 2001, 06:30 PM
I'v read in an article about Unreal2, that on one screen ( a tech level) 100.000 polygons were showing.
100.000! :)
And no flat textures to create buttons etc you know what i'm talking about right? Look at the older fps games!
Everything is modeled in unreal2.
I'm really looking forward to this game.

Coffe fan
21st Jul 2001, 01:53 AM
Wowowowow!!!!

So, U2 engine will be able to push milions of polygons. GF2 GTS can run 31 milions according to Nvidia, duh... GF2 Ultra I think. How much power subutilized by today games.

No 2D? Maybe there´s still 2D here and there. Good bye 2D lens flare, crossing 2D sheets, 2D anims and explosions.

Hmm... If U2 is taking advantage of T&L at full performance, U2 is going to be more 3D card intensive than CPU intensive.

WildfireX2000
21st Jul 2001, 10:57 AM
Well...yes. But, it won't require a Video Card of Doom to run. A GeForce 1 can handle a 10-model scene with 1.25 million polygons per model(about 14 million polys). Well, mine can. I just hope they don't "tone it down" for people with crappy comps, they'd have to release a patch or I'd kill them. Horribly and slowly.

Coffe fan
21st Jul 2001, 12:13 PM
Like this:

When the game is about to config itself, install and bla bla bla u can install a high end or a low end version depending on ur PC specs.

the~oreca
21st Jul 2001, 10:11 PM
That's a damn good idea, I wonder if my new 1.2 GHz Thunderbird will be able to handle it...

Zaccix
23rd Jul 2001, 01:31 AM
Originally posted by WildfireX2000
Well...yes. But, it won't require a Video Card of Doom to run.
That being the operative phrase :D

hal
24th Jul 2001, 12:53 AM
Here are some UW(engine) movies:

UW tech footage 1 (http://www.zdnet.com/gamespot/stories/news/0,10870,2700378,00.html)
UW tech footage 2 (http://www.zdnet.com/gamespot/stories/news/0,10870,2701337,00.html)

Flare123
24th Jul 2001, 10:20 AM
seen those pics already. :B

Im looking forward to the new version of unrealed alot more then I am to unreal 2 lol. its going to be more easyier then unrealed 2.0 and that was already very easy to use. There is going to be some awsome talented map makers for unreal 2. alot more then for UT.

hal
24th Jul 2001, 10:43 PM
Yeah, those links were actually for RevolutionX who mentioned that somewhere there were movies of the engine in action.

Wh0racle
25th Jul 2001, 09:26 AM
Will Unreal II use the GF3 effects?

Wh0racle
25th Jul 2001, 09:38 AM
Originally posted by the~oreca
That's a damn good idea, I wonder if my new 1.2 GHz Thunderbird will be able to handle it...

my guess is yes, of course. you should be well over the recomended req. but i doubt it would be optimal. my guess is the minimum will land on about 800 or something like that...

what GFX card do you have and how much RAM do you have?

hal
26th Jul 2001, 01:42 AM
Unreal ][ will be able to use Hardware T&L effects found in the GF3.

Wh0racle
26th Jul 2001, 09:04 AM
Originally posted by hal
Unreal ][ will be able to use Hardware T&L effects found in the GF3.

what effects are those? like the real time lighting and pixel shading and all that?

Big giB
26th Jul 2001, 02:08 PM
speaking of shock, I wonder how graphically awesome the shock combo would look like ;) Unless they're making all new weapons. WHich would suck, since UNreal had the most original weapons around.

Wh0racle
26th Jul 2001, 08:31 PM
Originally posted by Big giB
speaking of shock, I wonder how graphically awesome the shock combo would look like ;) Unless they're making all new weapons. WHich would suck, since UNreal had the most original weapons around.

they are changing the weapons, but don't worry. they are very original. for instance the leech gun which will drain your enemy of health or power...

IntRed
27th Jul 2001, 04:45 AM
the u2 engine will handle a wide veriaty of vid cards, from tnt to geforce 3, the gf3 owners are in for a treat, lightening, i think more particles like water, sparks, etc
and the texture size will most likely be different, it wouldn't surprize me if they had a 2nd cd gefore3 only

B
3rd Aug 2001, 03:09 AM
I think my GF2, 64MbDDR will do just fine ;)

Arcturus
4th Aug 2001, 08:50 AM
I'm sure the Unreal2 weapons will be more original than ever. Just look at the Takkra and the Leech Gun and such like :) I'd be suprised if they didn't have some form of ASMD weapon in there, though. It should look pretty awesome.

Hopefully it should run on my GF2 MX... I'm living in hope :)

AriTheDog
10th Aug 2001, 07:32 AM
the shock rifle is one of the defining things about unreal.

i doubt it will go away for good.

Wh0racle
16th Aug 2001, 01:00 PM
well i certainly hope not. it might not be in unreal 2, but perhaps unreal warfare?

ravenus
16th Aug 2001, 01:56 PM
I agree that the shock rifle's a real cool one and all but...if everybody's favorite weapons were to be included (who knows there may be chumps who think that the dispersion pistol rocks) there would be no new weapons and so what's fun in buying a new game?

Wh0racle
16th Aug 2001, 03:23 PM
well we're basicly talking about the shock rifle. not everybody's fav. weapon...

Probotector
16th Aug 2001, 06:02 PM
Oke lemme explain something here. Your GF2 GTS says it can handle 31million polygons per second. That means that it can dsiplay 31 million untextured, unlighted, polygons at 1fps (1 frame per second). You wanna play U2 with 1fps? Didn't think so.

Let's calculate how many polygons it can handle at 50fps. Remember that these polygons have no texture or lightning on them that's why i chose 50fps as a "middle" number. Here we go:

31.000.000/50=620.000

That's 620.000 "clean" polygons at 50fps. (clean=no texture, no lightning.) Seems pretty decent...

Of course this figures seem a bit unrealistic. A scene with 620.000 polygons with textures and a few lights wouldn't run at 50fps. For a more accurate calculation we need to take in factors such as memory bandwith, memory speed etc... But this is just to inform you that the figures on the box are only theoretical numbers...don't expect too much. :)

Probotector
16th Aug 2001, 06:13 PM
About the minimum specs, i think i heard something about a p3 500mhz with a Geforce 256 woudl be the recomended minimum. So my new 1,4ghz will be sufficent :D . Anyway i also heard that users with a GeForce3 would get some extra special beef with their unreal2 experience. :p im gonna buy a GF3 when they lower in price and when they release the "GF3 Ultra", "GF3 Ultra Advanced" and the "GF3 MX"...i heard it would be soon.