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View Full Version : Is it just me, or are there too many realism mods?


Postal
14th Jul 2001, 08:10 AM
I love a good realism mod, Im still trying to surport Serpentine UT.
But I feel there are jsut too many, 2-3 would be perfect, so theres some competation(unlike cstrike). But do were realy need so many? I have been starting to see some anti-realism mod feeling out there, and I think thats a sign of user overload.

Smoke39
14th Jul 2001, 12:48 PM
How many are there? I can think of three (exluding just weapons packs) off the top of my head. I like Tactical Ops.

Kangus
14th Jul 2001, 06:11 PM
yeah, since TacOps 2.0 is actually more than team DM, unlike prior versions, its actually kinda fun now.
what I want to see is a counterstrike style mod with completely unrealistic weapons.
CounterPear?

Smoke39
14th Jul 2001, 08:52 PM
I like pears. What would a counter pear be? A disgruntled gardener? He could squash 'em with his gardening tools of DOOM! WHACK! SPLAT! NO MORE PEAR! AAAAAHAHAHAHHAHAAA!!!!

Kangus
14th Jul 2001, 09:59 PM
Counter-Pear would use Pearman characters... check out the link in my sig. Really, I have no idea what the premise would be..... you'd just do stuff with Pearman weapons and characters in 2 teams.... the Pearorists and the CounterPearorists....

Postal
14th Jul 2001, 10:11 PM
I like realistic unreal weapons

ie a energy gun, that you still have to reload, etc

Most mods have their energy gun just run off some battery, which fires as fast as you hold the button

Kangus
15th Jul 2001, 12:28 AM
yes, I suppoase we should start using proper teminology.... what there are too many of are RealWorld mods..... as opposed to the realistic and plausable such as what Postal described. I like plausables

Dragonfly_of_Forgery
15th Jul 2001, 12:34 AM
I hate the overdose of realism mods too.

But if u think about it, there are an aweful lot of weapons in real life. I don't think you should call them 'realism mods', call them counter terrorist mods or something.

I think we can have lots of realistic mods, as long as they are about different parts of reality, because reality is a big place.

Smoke39
15th Jul 2001, 12:39 AM
Yeah, how many counter terrorism mods do we need?

Dragonfly_of_Forgery
15th Jul 2001, 01:34 AM
...you guys keep posting while I'm typing a reply. I was here before RamdoleKang!

Smoke39
15th Jul 2001, 01:53 AM
I don't know why, but the forum was really busy for a while tonight.

Dragonfly_of_Forgery
15th Jul 2001, 02:01 AM
At least 3 Wodders one at once... look at the times of the posts, some are really close.

Smoke39
15th Jul 2001, 03:00 AM
'Twas almost like chatting, it was.

Neuroflare
15th Jul 2001, 11:47 AM
personally liked Action Half-Life. It was a pretty god mod and everything, it was like you were an actor in a movie. It was pretty fun. I think there needs to be a Super Mario or a Metroid Mod. That would be cool. I prefer some of the unrealstic mods (like tfc is, kinda), but i too am tired of all these counter terrorism mods. I think that there should be some Anime based mods (other than dbz). I know there is a gundam wing mod but I hate gundam wing. But im just rambling on and on and on and I do that frequently.

Smoke39
15th Jul 2001, 02:50 PM
I REALLY wanted to make a Mario mod for HL, but didn't know how to get a team together (all I could do was model an' skin). I had a bunch of different player classes all planned out an' everything!

Prophetus
16th Jul 2001, 09:38 PM
Realism mods don't require the same amount of imagination as futuristic mods. As someone stated earlier, there are thousands of real weapons and real life presents thousands of different scenarios.

But when a mod team wants to create a futuristic mod, they have to design newer and better weapons, both in design and application. Create a mod that has a pulse rifle, people will judge it and cry "Copy". This judgementalism forces most mod teams to design realism mods.

Technically, realism is just as hard to design and create as futuristic mods. The only thing that is harder for futuristic mods, is the initial design that requires more imagination and originality.

IMO, the number one killer of realism mods is the sniper rifle. I haven't found one mod, or game, that actually balanced the sniper rifle. Hmm...maybe Tribes, but I'm talking realism. Don't believe me? Then play Infiltration or Delta Force Land Warrior without scopes or sniper rifles. The game becomes more intense and less about who finds the best spot to camp and snipe. Yes, that limits the definition of realism, but I believe its the best solution.

I'm in the military and know from experience that snipers don't have these advantages. The flash of the muzzle and bang could give away their position after the first shot. After the second shot, their position IS compromised.

It's very rare that a sniper will take more than three shots from the same position. They will kill their target, but they won't be able to attack and elimate 10 targets at the same position. And you won't have eight people carrying sniper rifles.

Realism mods need to start limiting the load outs of a team. I've suggested to several realism mod teams that they incorporate a dynamic load out system. This system will allow each member to choose a primary weapon and a secondary weapon. But it is a "first come, first serve". Basically, whoever chooses a weapon first receives that weapon and the weapon will be deleted from the inventory. Those who are slow, wind up with what's left.

That doesn't mean they will only have the knife:). It means that for a team of 8, there would be:

1 sniper rifle
2 M-16's (with or without grenade launchers...but only two)
1 Heavy Weapon (M-60)
4 MP5's (or any other sub machine gun)
8 sets of grenades
8 sets of m-9 pistols (or any hand gun)
two scopes for sub machine or M-16 weapons (but all the members can't have scopes)
and whatever general weapon they included into the mod

Basically, limit the team to one sniper rifle and scopes. Before you jump into the server, this inventory (or whatever the admin set up) will be available to choose from. I find it boring to join a server and see everyone with a sniper rifle or scoped machine gun...

Postal
16th Jul 2001, 10:02 PM
I agree, sort of, sinper rifles are great, but they should be every where, ut should have come with a no-rifle mute, I was thinking of making one that would remove all rifles from all mods if run.

That was one of the idea of WarWerks I learned, Sprint1 planed not to have a sniper type weapon in his mod.

Prophetus
17th Jul 2001, 12:31 PM
HEHE, I made that a long post, but in summary, sniper weapons are an intergral part of FPS games. Especially when the game is based on team strategy. But the idea of everyone having a sniper rifle is ridiculous.

In normal UT, it's not a problem. But in Realism mods, it is a big problem. Simply because real weapons are not built to be balanced. In real life, weapons are created to out perform existing weapons. In futuristic mods, the ability to limit and balance weapons is accepted by the gamer. Try to balance and limt a M-16 with an M-60 and people start to complain the weapons are not "Real":).

So the next logical step is to limit the load out.

Postal
17th Jul 2001, 12:44 PM
The point is, where do you stop realism for fun. Proble the best idea for rl mods, would be to carefully pick the weapons. We dont need a g3 semi-auto rifle, but balance use a good old bolt action. Perhaps only offer fmj for the rifles and only hollow points for pistols/carbines. anyways jsut spouting ideas

Smoke39
17th Jul 2001, 03:14 PM
Isn't that what the whole money system is for? Better weapons usually cost more, don't they? It's just a matter of getting the money system right...

Postal
18th Jul 2001, 09:15 AM
Thing is, not all rl mods have a montary system, and it doesnt suit all mods. I once dreamed of making a montary system that could be configured for most mods, but I scraped the idea

I like the idea of limiting how many weapons you can carry, perhaps 1 pistol and one rifle, excluding grenades

Neuroflare
19th Jul 2001, 05:52 PM
I was about 1/5 of the way through Prophetus' big post and I also began to wonder. You see, because a lot of my family was in the military, my dad was in the US Army Old Gaurd 2nd Infantry back in the time of vietnam, and all he does is read war stories, so I have a pretty basic understanding of military terms, tactics, and weapons (from all around the world). I began to wonder, wy arent sniper rifles limited? If i were to make a realism mod, there would be NO choice for admins on how many sniper rifles there were. There would be a formula, and that formula would prodeuce the highest number of sniper refles allowed on one team. That number can be reduced, but not increased. That would be fair. If you left a more broad choice up to server admins, some are so crazed, there would be servers of NOTHING BUT awp from cs or the such. I would want to help out on a mod like that. That would be cool.

Dragonfly_of_Forgery
20th Jul 2001, 06:13 AM
I was going to reply with a rant about options but decided to make my own thread, to get more attention and to not change the topic of this thread.

Neuroflare
21st Jul 2001, 01:02 AM
i think that pearman might inspire more radical, and off-beat mods. If that happens, it will be a great day for UT, more original mods than cs copies. I remember cs way back in the day. I downloaded beta 1 of cs when it was released. I think I have owned every version of cs (except 1.0+ because i got bored w/ hl because i found ut). Not that big of an accomplishment, but it pulls a few ooohs and aaahs from my programming class, which is nice.

Smoke39
21st Jul 2001, 02:44 AM
Off-beat things is good! Like a mod based on a giant shoehorn destroying the world! And you have to destroy it with strange footwear weaponry!

Neuroflare
21st Jul 2001, 03:26 PM
no smoke, no. thats more idiotic and psychotic than offbeat.

Smoke39
21st Jul 2001, 06:01 PM
Oh, and like Pears running around launching pears and potatoes at people is so intelligent and sane?

Neuroflare
21st Jul 2001, 06:08 PM
its seems like itd work better than fighting a shoehorn thats all.

Smoke39
21st Jul 2001, 06:10 PM
Oh, and that's cause to call fighting a shoehorn idiotic and psychotic? Why yew--!

Neuroflare
21st Jul 2001, 06:13 PM
I didnt say fighting it would be idiotic (even though it is), I was saying the concept is idiotic (YEAH!!! I got Nike pickup so now I run faster, and attack harder. That in conjuction with my shoe shiner makes me unstaoppable!!!).

Smoke39
21st Jul 2001, 06:38 PM
Well, now, I think you misunderstood! I didn't mean wearing shoes an' stuff! I meant using shoes as weaponry! Like launching shoes and using shoes to launch things! A mod based on cheese would be better though.

Neuroflare
21st Jul 2001, 06:40 PM
AAAHHH!!! YOUR POST IS FIRST~!!!

How about a mod based on Batman, that'd be cool, and better than a cheese mod, but only in some aspects.

Smoke39
21st Jul 2001, 06:54 PM
Batman iz COOL!
See (NOTE: Yes, he is completely disfigured. Do not be alarmed, as this is a perfectly normal occurance in all pictures of Smoke)?

Neuroflare
21st Jul 2001, 07:01 PM
do you just have a 40 gig hard drive filled with pics that could be useful in forums?

Smoke39
21st Jul 2001, 07:08 PM
No, I draw 'em on the spot.