View Full Version : a LONG list of weapons I would like to see in UT
9th Jul 2001, 02:20 PM
Alright heres a weapon list that would be cool in UT
A lot of multi-mode guns
ELement themed Swords
feel Free to add on I know I will
9th Jul 2001, 11:05 PM
hmmmm.... I'll ask my Pearman modeler if he can whip up a simple potato model for me..... any ideas for an altfire Doug?
9th Jul 2001, 11:10 PM
It could spray mashed potatoes! Or it could mash a potato, then blast out little bits of mashed potatoes shotgun style.
10th Jul 2001, 12:19 AM
actually Smoke, thats almost exactly how Pearman's PearLauncher works..... Pear for primary, Pear Chunks for alt. you'll all get to see soon....
any other ideas? mashed potatoes sounds good.... they could stick to walls and stuff like biogel.
10th Jul 2001, 02:01 AM
Maybe it could fire potato chips, ir just slices of potatoes?
Oh! Maybe if could mash a potato through a sort of grate that would fire a few slices and some bits of mashed potatoes!
12th Jul 2001, 05:46 PM
Has anybody seen a sweet anime called Ninja Scroll? I'd like to see a weapon off of there that a demon weilded. It was a HUMONGOUS 2 bladed sword that was thrown, and it spun through the air, cut through anything. It was like a huge, vorpal boomerang that looked like this:
12th Jul 2001, 09:44 PM
Wow, you've got quite some artistic talant there, Neuroflare. I still haven't given up completely on my Ninjitsu mutator. Assuming I ever end up making it, it'll have shurikens and shakens and caltrops etc. And Pain is gonna have a multimode gun. A whip would be cool. I wish MilkShape was working...
13th Jul 2001, 07:05 PM
whip = insane coding problem
caltrops = more lag
all the multimode guns I have dont work online, so thata real dampner
13th Jul 2001, 09:41 PM
What's so insanely dificult about a whip? I don't think you've played enough Castelvania.
31st Aug 2001, 09:17 PM
Speaking of whips, I think I might try to make one for the WoD mod. So there! Too bad I can't model hands.
3rd Sep 2001, 09:41 AM
export the ut hand models
3rd Sep 2001, 11:45 AM
How'm I supposed to do that?
3rd Sep 2001, 01:05 PM
Im not a modeler, why are you asking me.
And Im not going to tell you who my modeler friend is too(looks arounds paranoidly)
3rd Sep 2001, 01:21 PM
You suggested it. I thought you might know of a program that could do such a thing.
3rd Sep 2001, 01:29 PM
UT Package Tool can export the models, just not the animations.
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