Blowing up a wall

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DoubleXross

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Jun 27, 2001
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how would i go about making a part of a wall destructible? For example, something looks like a huge door. You Shoot it with a weapon strong enough and it will crumble down. Or also, glass breakable. Like you can run on it, but if shot it will collapse. Im thining of a room that has lava underneath it. There is a passageeway made only of glass that holds a special powerup. A player will run accros it, but if the glass is shot underneath the player, it will colapse and player will plumit to his/her burning death. Its just and idea but id like to know how to make it (glass) die, then reapear some time later or something?

thanx...damn im using this forum a lot!

-=DoubleXross=-
 

8-4-7-2

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Mar 6, 2000
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Both exploding glass and walls are just movers

For glass make a normal glass with the invisble collision hull and intersect it. Set the movetime to 0, and the 2nd keyframe outside the world. Then add a breakingglass actor

For a wall, make the wall first and then intersect parts to turn them in movers. Move them to different places, trigger them by triggers set to TTshot, and add some explosion effects