Quoted from the latest news:
The "stopping" part is probably the forward, backward, and strafing motions. With inertia this would cause the player to slow down before stopping, rather than coming to a complete stop instantly. Right?
This is good. However, I've become skeptical about the "pivoting" part. I've thought about it over and over. There is nearly no inertia (very minimal) when you're turning left or right, or aiming in any direction. Try it in real life. Grab something heavy and start turning and aiming like crazy. Do you experience any inertia? Besides looking stupid, chances are it's minimal if any.
Unless the mouse sensitivity is at its highest setting and you tend to push it around a lot, it would appear silly to apply inertia to aiming and turning. This would mean you'd have to stop your mouse early, so your view will have time to slide and stop where you intend it to be. It all just seems weird to me. Who knows, maybe I'm getting worried over nothing. I'm sure the INF team will figure out the best way to pull this off. I just hope it isn't what I think it is though.
But then again I may have interpreted this incorrectly. Would someone care to elaborate?
We've added elements of inertia that will, when finished, prevent players and bots alike from instantly pivoting and stopping on a dime.
The "stopping" part is probably the forward, backward, and strafing motions. With inertia this would cause the player to slow down before stopping, rather than coming to a complete stop instantly. Right?
This is good. However, I've become skeptical about the "pivoting" part. I've thought about it over and over. There is nearly no inertia (very minimal) when you're turning left or right, or aiming in any direction. Try it in real life. Grab something heavy and start turning and aiming like crazy. Do you experience any inertia? Besides looking stupid, chances are it's minimal if any.
Unless the mouse sensitivity is at its highest setting and you tend to push it around a lot, it would appear silly to apply inertia to aiming and turning. This would mean you'd have to stop your mouse early, so your view will have time to slide and stop where you intend it to be. It all just seems weird to me. Who knows, maybe I'm getting worried over nothing. I'm sure the INF team will figure out the best way to pull this off. I just hope it isn't what I think it is though.
But then again I may have interpreted this incorrectly. Would someone care to elaborate?