I have several ideas that would make infiltration better:
1. Animations for manipulating objects, such as opening doors, flipping switches, etc. etc.
2. If anyone hasn't noticed, hiding in the dark is kind of pointless because your playermodel seems to give off a strange glow even in pitch black areas, making you visible.
There needs to be a system where you can become literally invisible when in pitch black areas, and your visiblilty would be proportionate to the amout of light in a given area.
3. Animated eyes and mouths - Basically just a little feature that would add to the realism to INF. It probably won't happen until Unreal 2.
1. Animations for manipulating objects, such as opening doors, flipping switches, etc. etc.
2. If anyone hasn't noticed, hiding in the dark is kind of pointless because your playermodel seems to give off a strange glow even in pitch black areas, making you visible.
There needs to be a system where you can become literally invisible when in pitch black areas, and your visiblilty would be proportionate to the amout of light in a given area.
3. Animated eyes and mouths - Basically just a little feature that would add to the realism to INF. It probably won't happen until Unreal 2.