View Full Version : Lighting annoyances
18th Jun 2001, 07:42 PM
I am created an Enders Game Battle Room Level, it is in null gravity and is real tight. The only problem is that the battle room is a HUGE square room! It is taking me ages to light the damn thing! Is there a way to just light the whole level quickly? The room its in is gigantic, ive been working on just the lighting for days!
18th Jun 2001, 07:56 PM
I think you can just set the zone light in zone info but it wont look as good as if you take your time and Place the lights, BTW thats a pretty good Idea, the battle room with big floating cubes in the middle to block the view a little.
18th Jun 2001, 07:58 PM
Add a Zoneinfo and go down to AmbientLight and set the correct brightness and HUE. And rebuild Geometry and lighting, only prob it all it does it makes the textures a solid color and brightness kinda like Goldeneye or N64 lighting.
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