Hardware works reliably. I got so curious about people dodging in UT that I tested it with the programmable joystick I got to play Mech Warrior with. I was a hopping, dodging, strafing fool...but I dont use it for 2 reasons. 1) It feels like cheating and 2) a joystick is really clunky for unreal (in my opinion)
That's why I asked about a software solution in unreal. I suppose if it's a tool provided by the game designer then it would be hard to call it cheating and I was thinking that maybe that's how people were doing it.
I am certain, however, that hardware solutions work and they work pretty easily. Only took about 15 mins for me to program, fine tune, and test the joystick. If it works you have to assume people are using it. Some people can't stand *not* to cheat.
Oh well, I just suffer through my average dodging skill level. Maybe I'll mess around with my keyboard layout then..find some better controls.