Hey there, I am just about finished with a new ctf map I have been working on for the last few weeks. I wanted to do some last minute tweaking to improve performance.
My question is how can I reduce my poly count in the highest congested area? This is at the peak of the mountain where you can look down mountain and see front of base. At this point I am getting 230 polys. I have seen bits and pieces about ways to reduce node and poly counts by such things as "merging polys" (i have no idea what that is although I do know how to do it).
Is there a quick explanation on how to reduce my poly count near this point or maybe someone could link me to a tutorial explaining "merging polys" and other fps increasing techniques?
Thx a bunch!!
PS: the detail and distance of my bases from mtn top is very similiar to CTF-Face (which gets 40 polys at the hill peak). The only thing I can think of is that my mtn is more complex, with more rises and falls, than the simple hill of CTF-Face.
My question is how can I reduce my poly count in the highest congested area? This is at the peak of the mountain where you can look down mountain and see front of base. At this point I am getting 230 polys. I have seen bits and pieces about ways to reduce node and poly counts by such things as "merging polys" (i have no idea what that is although I do know how to do it).
Is there a quick explanation on how to reduce my poly count near this point or maybe someone could link me to a tutorial explaining "merging polys" and other fps increasing techniques?
Thx a bunch!!
PS: the detail and distance of my bases from mtn top is very similiar to CTF-Face (which gets 40 polys at the hill peak). The only thing I can think of is that my mtn is more complex, with more rises and falls, than the simple hill of CTF-Face.