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View Full Version : The need for more keys...


skemlawn
8th Jun 2001, 10:25 PM
As this game adds more and more features and functions, the need for more closer and handier keys arises. As the game stands right now my whole left side of my keyboard is bound with keys (Q-T, A-G, Z-B) along with all 5 mouse buttons plus the wheel.

I think that the INF team should implement something along the lines of what Looking Glass did with Thief 2 (maybe 1 also), and that is the ability to bind Ctrl, Alt, and Shift with other keys to almost triple the number of keys you have. Ex Ctrl+W=Run, or Alt+A=Lean Left, ect. Using only the left side of the keyboard you end up with 45 different keys, instead of 15.

Kuroshio Apocal
8th Jun 2001, 10:26 PM
How can anyone disagree? :)

yurch
8th Jun 2001, 10:52 PM
i think this is an ut based issue, not infiltration...
Not sure if the team can change the engine like that.

Kisen_K
9th Jun 2001, 03:50 AM
Especially true with toggle/hold keys, so you don't have 2 buttons for running , 2 buttons for crouching and 2 buttons for proning ...

Lolo Konijn
9th Jun 2001, 05:56 AM
Originally posted by skemlawn

I think that the INF team should implement something along the lines of what Looking Glass did with Thief 2 (maybe 1 also), and that is the ability to bind Ctrl, Alt, and Shift with other keys to almost triple the number of keys you have. Ex Ctrl+W=Run, or Alt+A=Lean Left, ect. Using only the left side of the keyboard you end up with 45 different keys, instead of 15.


This was even possible in Q2 (maybe Q1 too)...

yurch
9th Jun 2001, 12:27 PM
if you look at the ini files...
they are set up like this:
A=StrafeLeft
B=
D=StrafeRight
E=button bINFLeanRight
f=Feigndeath
H=Taunt Thrust
...
all keys that can be used are in that list.
so if you don't have a shift-a=
it cant be mapped.
this is how the unreal engine works right now.
im am not sure if new "keys" can be added, i havent got it to work. It would be nice tho :(

skemlawn
9th Jun 2001, 03:47 PM
I'm not a programmer but, if they can create a whole nother mode of play (EAS) and fix the invis bug (minus leaning), one would think they could do something with the input of keystrokes. Doesn't have to be all 3 buttons (ctrl, alt, shift) even just one would be a big help.

Anyone know of an Unreal Engine'ed game or mod that does this?