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View Full Version : Makin a Fence...


MachDelta
8th Jun 2001, 10:06 PM
...And obviously I want it to block people but not weapons fire. Ive seen it done before with a bunch of BlockPlayer actors... but for my fence, that would be incredibly time consuming due to its size. Anyways, Im wondering if its possible to do this with an invisible collision hull? If I just build the ICH where I want them, and then go Properties -> Collision and set BlockPlayer=True and leave the rest false... will this work? If not, what will?

Thanks.


MD

Axle_Striker2000
9th Jun 2001, 02:55 PM
the thing that i do is to put an invisble cube infront/behind the object so they cannot get through it

_Zd_3s_
9th Jun 2001, 03:32 PM
Axle, he wants projectiles to pass through. That won't be able if you make an invisible cube in front of it, right? :)

Luminuis
9th Jun 2001, 05:03 PM
It's impossible to do using ICH or Invisible cubes.

An Invisible cube IS an ICH. ICH's block ALL actors...uncluding bullets and such.

Sorry friend, you have to do it with block actors..and even then, I don't know if it will work.

smally
9th Jun 2001, 05:10 PM
I'm not sure it will work but I may have done it before by making an Invisible collision hull then opening up the brushes properties tree and "collision" then setting block projectiles to false and rebuild.

Try that although I'm not really sure about whether it will work or not.

combitz
9th Jun 2001, 08:05 PM
sorry MachDelta i have the same problem and i'll watch this space for the answer. I've tried all the replies and the block actor didn't work. maybe i'm doing something wrong?

Luminuis
9th Jun 2001, 08:48 PM
Combitz, the way you have that pic...I understand what you're doing, maybe making it smaller (1 unit) will work, then you have a VERY small area where it can't get through...but make sure there is one about 32 units as well, to prevent people from crouching under it, and make sure there is one above 72 units to prevent people from jumping over it.


3 bars..that should work.

<*)_><
10th Jun 2001, 07:07 AM
MD doesnt UnF-carbonite have that?
you might wanna take a look

MachDelta
10th Jun 2001, 01:41 PM
Yeah, Carbonite is built all with blocking actors. I'll check it out to see how she works, but from memory there are like 45 blocking actors used to cover a space thats only like 512 units long. Considering my fence is 3000 units long with two bends.... oh man will it be a pain in the ass :(

Oh! BTW I tried using ICHs, but it went all wacky on me. I was ghosting (faster to get around the level ;)) and in some places the fence blocked me, but to feet to the right I could go straight thru the fence. ?! Oh! And it only worked ONE WAY! LOL!! Somethin got b0rked up...

Well thanks fer the help so far

MD